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純JavaScript實現HTML5 Canvas六種特效濾鏡

發布時間:2020-08-09 18:40:46 來源:網絡 閱讀:636 作者:gloomyfish 欄目:移動開發

純JavaScript實現HTML5 Canvas六種特效濾鏡 

小試牛刀,實現了六款簡單常見HTML5 Canvas特效濾鏡,并且封裝成一個純

JavaScript可調用的API文件gloomyfishfilter.js。支持的特效濾鏡分別為:

1.      反色

2.      灰色調

3.      模糊

4.      浮雕

5.      雕刻

6.      鏡像

濾鏡原理解釋:

1.      反色:獲取一個像素點RGB值r, g, b則新的RGB值為(255-r, 255-g, 255-b)

2.      灰色調:獲取一個像素點RGB值r, g, b則新的RGB值為

          newr = (r * 0.272) + (g * 0.534) + (b * 0.131);

          newg = (r * 0.349) + (g * 0.686) + (b * 0.168);

          newb = (r * 0.393) + (g * 0.769) + (b * 0.189);

3.      模糊:基于一個5*5的卷積核

4.      浮雕與雕刻:

         基于當前像素的前一個像素RGB值與它的后一個像素的RGB值之差再加上128

5.      鏡像:模擬了物體在鏡子中與之對應的效果。

雜項準備

1.        如何獲取Canvas 2d context對象

var canvas = document.getElementById("target");

canvas.width = source.clientWidth;

canvas.height = source.clientHeight;

if(!canvas.getContext) {

    console.log("Canvas not supported. Please install a HTML5compatible browser.");

    return;

}

// get 2D context of canvas and draw image

tempContext = canvas.getContext("2d");


2.        如何繪制一個DOM img對象到Canvas對象中

var source = document.getElementById("source");

tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);

3.        如何從Canvas對象中獲取像素數據

var canvas = document.getElementById("target");

varlen = canvas.width * canvas.height * 4;

var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

var binaryData = canvasData.data;

4.        如何對DOM對象實現鼠標Click事件綁定

function bindButtonEvent(element, type, handler) 

if(element.addEventListener){ 

       element.addEventListener(type, handler,false); 

    }else

       element.attachEvent('on'+type, handler);// for IE6,7,8

   

}

5.        如何調用實現的gfilter API完成濾鏡功能

<scriptsrc="gloomyfishfilter.js"></script> //導入API文件

gfilter.colorInvertProcess(binaryData, len); //調用 API


6.        瀏覽器支持:IE, FF, Chrome上測試通過,其中IE上支持通過以下標簽實現:

<meta http-equiv="X-UA-Compatible"content="chrome=IE8"> 

效果演示:

純JavaScript實現HTML5 Canvas六種特效濾鏡

應用程序源代碼:

CSS部分:

#svgContainer { 	width:800px; 	height:600px; 	background-color:#EEEEEE; }           #sourceDiv { float: left; border: 2px solid blue}  #targetDiv { float: right;border: 2px solid red} 
filter1.html中HTML源代碼:

<!DOCTYPE html> <html> <head> <meta http-equiv="X-UA-Compatible" content="chrome=IE8"> <meta http-equiv="Content-type" content="text/html;charset=UTF-8"> <title>Canvas Filter Demo</title> <link href="default.css" rel="stylesheet" /> <script src="gloomyfishfilter.js"></scrip> </head> <body> 	<h2>HTML Canvas Image Process - By Gloomy Fish</h2> 	<div id="svgContainer"> 		<div id="sourceDiv"> 			<img id="source" src="../test.png" /> 		</div> 		<div id="targetDiv"> 			<canvas id="target"></canvas> 		</div> 	</div> 	<div id="btn-group"> 		<button type="button" id="invert-button">反色</button> 		<button type="button" id="adjust-button">灰色調</button> 		<button type="button" id="blur-button">模糊</button> 		<button type="button" id="relief-button">浮雕</button> 		<button type="button" id="diaoke-button">雕刻</button> 		<button type="button" id="mirror-button">鏡像</button> 	</div> </body> </html>

filter1.html中JavaScript源代碼:

		var tempContext = null; // global variable 2d context 		window.onload = function() { 			var source = document.getElementById("source"); 			var canvas = document.getElementById("target"); 			canvas.width = source.clientWidth; 			canvas.height = source.clientHeight; 			 			if (!canvas.getContext) { 			    console.log("Canvas not supported. Please install a HTML5 compatible browser."); 			    return; 			} 			 			// get 2D context of canvas and draw image 			tempContext = canvas.getContext("2d"); 			tempContext.drawImage(source, 0, 0, canvas.width, canvas.height); 	 	        // initialization actions 	        var inButton = document.getElementById("invert-button"); 	        var adButton = document.getElementById("adjust-button"); 	        var blurButton = document.getElementById("blur-button"); 	        var reButton = document.getElementById("relief-button"); 	        var dkButton = document.getElementById("diaoke-button"); 	        var mirrorButton = document.getElementById("mirror-button");  	        // bind mouse click event 	        bindButtonEvent(inButton, "click", invertColor); 	        bindButtonEvent(adButton, "click", adjustColor); 	        bindButtonEvent(blurButton, "click", blurImage); 	        bindButtonEvent(reButton, "click", fudiaoImage); 	        bindButtonEvent(dkButton, "click", kediaoImage); 	        bindButtonEvent(mirrorButton, "click", mirrorImage); 		} 		 		function bindButtonEvent(element, type, handler)   		{   			if(element.addEventListener) {   			   element.addEventListener(type, handler, false);   			} else {   			   element.attachEvent('on'+type, handler); // for IE6,7,8 			}   		}   		 		function invertColor() { 			var canvas = document.getElementById("target"); 			var len = canvas.width * canvas.height * 4; 			var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 			var binaryData = canvasData.data; 	         	        // Processing all the pixels 	        gfilter.colorInvertProcess(binaryData, len);  	        // Copying back canvas data to canvas 	        tempContext.putImageData(canvasData, 0, 0); 		} 		 		function adjustColor() { 			var canvas = document.getElementById("target"); 			var len = canvas.width * canvas.height * 4; 			var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 	        var binaryData = canvasData.data; 	         	        // Processing all the pixels 	        gfilter.colorAdjustProcess(binaryData, len);  	        // Copying back canvas data to canvas 	        tempContext.putImageData(canvasData, 0, 0); 		} 		 		function blurImage()  		{ 			var canvas = document.getElementById("target"); 			var len = canvas.width * canvas.height * 4; 			var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 	         	        // Processing all the pixels 	        gfilter.blurProcess(tempContext, canvasData);  	        // Copying back canvas data to canvas 	        tempContext.putImageData(canvasData, 0, 0); 		} 			 		function fudiaoImage()  		{ 			var canvas = document.getElementById("target"); 			var len = canvas.width * canvas.height * 4; 			var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 	         	        // Processing all the pixels 	        gfilter.reliefProcess(tempContext, canvasData);  	        // Copying back canvas data to canvas 	        tempContext.putImageData(canvasData, 0, 0); 		} 		 		function kediaoImage()  		{ 			var canvas = document.getElementById("target"); 			var len = canvas.width * canvas.height * 4; 			var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 	         	        // Processing all the pixels 	        gfilter.diaokeProcess(tempContext, canvasData);  	        // Copying back canvas data to canvas 	        tempContext.putImageData(canvasData, 0, 0); 		} 		 		function mirrorImage()  		{ 			var canvas = document.getElementById("target"); 			var len = canvas.width * canvas.height * 4; 			var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height); 	         	        // Processing all the pixels 	        gfilter.mirrorProcess(tempContext, canvasData);  	        // Copying back canvas data to canvas 	        tempContext.putImageData(canvasData, 0, 0); 		}
濾鏡源代碼(gloomyfishfilter.js):

var gfilter = {     type: "canvas",     name: "filters",     author: "zhigang",     getInfo: function () {         return this.author + ' ' + this.type + ' ' + this.name;     },      /**      * invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)      *       * @param binaryData - canvas's imagedata.data      * @param l - length of data (width * height of image data)      */  	colorInvertProcess: function(binaryData, l) { 		for (var i = 0; i < l; i += 4) { 	        var r = binaryData[i]; 	        var g = binaryData[i + 1]; 	        var b = binaryData[i + 2]; 	 	        binaryData[i] = 255-r; 	        binaryData[i + 1] = 255-g; 	        binaryData[i + 2] = 255-b; 	    }  	},  	  	/**  	 * adjust color values and make it more darker and gray...  	 *   	 * @param binaryData  	 * @param l  	 */ 	colorAdjustProcess: function(binaryData, l) { 		for (var i = 0; i < l; i += 4) { 	        var r = binaryData[i]; 	        var g = binaryData[i + 1]; 	        var b = binaryData[i + 2];  	        binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131); 	        binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168); 	        binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189); 	    } 	},  	 	/** 	 * deep clone image data of canvas 	 *  	 * @param context 	 * @param src 	 * @returns 	 */ 	copyImageData: function(context, src) 	{ 	    var dst = context.createImageData(src.width, src.height); 	    dst.data.set(src.data); 	    return dst; 	}, 	 	/** 	 * convolution - keneral size 5*5 - blur effect filter(模糊效果) 	 *  	 * @param context 	 * @param canvasData 	 */ 	blurProcess: function(context, canvasData) { 		console.log("Canvas Filter - blur process"); 		var tempCanvasData = this.copyImageData(context, canvasData); 		var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0; 		for ( var x = 0; x < tempCanvasData.width; x++) {                 for ( var y = 0; y < tempCanvasData.height; y++) {                          // Index of the pixel in the array                     var idx = (x + y * tempCanvasData.width) * 4;                        for(var subCol=-2; subCol<=2; subCol++) {                 	var colOff = subCol + x;                 	if(colOff <0 || colOff >= tempCanvasData.width) {                 		colOff = 0;                 	}                 	for(var subRow=-2; subRow<=2; subRow++) {                 		var rowOff = subRow + y;                 		if(rowOff < 0 || rowOff >= tempCanvasData.height) {                 			rowOff = 0;                 		}                 		var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;         	                var r = tempCanvasData.data[idx2 + 0];         	                var g = tempCanvasData.data[idx2 + 1];         	                var b = tempCanvasData.data[idx2 + 2];     	                sumred += r;     	                sumgreen += g;     	                sumblue += b;                 	}                 }                                  // calculate new RGB value                 var nr = (sumred / 25.0);                 var ng = (sumgreen / 25.0);                 var nb = (sumblue / 25.0);                                  // clear previous for next pixel point                 sumred = 0.0;                 sumgreen = 0.0;                 sumblue = 0.0;                                  // assign new pixel value                     canvasData.data[idx + 0] = nr; // Red channel                     canvasData.data[idx + 1] = ng; // Green channel                     canvasData.data[idx + 2] = nb; // Blue channel                     canvasData.data[idx + 3] = 255; // Alpha channel                 } 		} 	}, 	 	/** 	 * after pixel value - before pixel value + 128 	 * 浮雕效果 	 */ 	reliefProcess: function(context, canvasData) { 		console.log("Canvas Filter - relief process"); 		var tempCanvasData = this.copyImageData(context, canvasData); 		for ( var x = 1; x < tempCanvasData.width-1; x++)  		{                 for ( var y = 1; y < tempCanvasData.height-1; y++)             {                          // Index of the pixel in the array                     var idx = (x + y * tempCanvasData.width) * 4;        				var bidx = ((x-1) + y * tempCanvasData.width) * 4; 				var aidx = ((x+1) + y * tempCanvasData.width) * 4;                                  // calculate new RGB value                 var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;                 var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;                 var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;                 nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);                 ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);                 nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);                                  // assign new pixel value                     canvasData.data[idx + 0] = nr; // Red channel                     canvasData.data[idx + 1] = ng; // Green channel                     canvasData.data[idx + 2] = nb; // Blue channel                     canvasData.data[idx + 3] = 255; // Alpha channel                 } 		} 	}, 	 	/** 	 * 	before pixel value - after pixel value + 128 	 *  雕刻效果 	 *  	 * @param canvasData 	 */ 	diaokeProcess: function(context, canvasData) { 		console.log("Canvas Filter - process"); 		var tempCanvasData = this.copyImageData(context, canvasData); 		for ( var x = 1; x < tempCanvasData.width-1; x++)  		{                 for ( var y = 1; y < tempCanvasData.height-1; y++)             {                          // Index of the pixel in the array                     var idx = (x + y * tempCanvasData.width) * 4;        				var bidx = ((x-1) + y * tempCanvasData.width) * 4; 				var aidx = ((x+1) + y * tempCanvasData.width) * 4;                                  // calculate new RGB value                 var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128;                 var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128;                 var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128;                 nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);                 ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);                 nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);                                  // assign new pixel value                     canvasData.data[idx + 0] = nr; // Red channel                     canvasData.data[idx + 1] = ng; // Green channel                     canvasData.data[idx + 2] = nb; // Blue channel                     canvasData.data[idx + 3] = 255; // Alpha channel                 } 		} 	}, 	 	/** 	 * mirror reflect 	 *  	 * @param context 	 * @param canvasData 	 */ 	mirrorProcess : function(context, canvasData) { 		console.log("Canvas Filter - process"); 		var tempCanvasData = this.copyImageData(context, canvasData); 		for ( var x = 0; x < tempCanvasData.width; x++) // column 		{                 for ( var y = 0; y < tempCanvasData.height; y++) // row             {                          // Index of the pixel in the array                     var idx = (x + y * tempCanvasData.width) * 4;        				var midx = (((tempCanvasData.width -1) - x) + y * tempCanvasData.width) * 4;                                  // assign new pixel value                     canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel                     canvasData.data[midx + 1] = tempCanvasData.data[idx + 1]; ; // Green channel                     canvasData.data[midx + 2] = tempCanvasData.data[idx + 2]; ; // Blue channel                     canvasData.data[midx + 3] = 255; // Alpha channel                 } 		} 	}, };

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