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本文實例為大家分享了python編寫實現抽獎器的具體代碼,供大家參考,具體內容如下
# coding=utf-8 import sys import os import openpyxl if sys.version_info[0] == 2: import Tkinter from Tkinter import * else: import tkinter as Tkinter from tkinter import * from tkinter import messagebox import random data = [] going = True is_run = False def getNameList(): path=os.getcwd() wb=openpyxl.load_workbook(r'list.xlsx') sheet=wb["Sheet1"] macList = [] for i in range(2,sheet.max_row+1): macList.append(sheet.cell(row=i,column=1).value) return macList def lottery_roll(var1, var2): global going if going: show_member = random.choice(data) var1.set(show_member) window.after(50, lottery_roll, var1, var2) else: var2.set('還有{}個小幸運鬼喲~'.format(len(data))) going = True return def lottery_start(var1, var2): global is_run if is_run: messagebox.showwarning('提醒', '命運的齒輪正在瘋狂轉動喲!') return if len(data)==0: messagebox.showwarning('提醒', '沒有幸運兒了喲,快去抓幾個吧!') return is_run = True var2.set('命運的齒輪開始轉動起來啦~') lottery_roll(var1, var2) def lottery_end(): global going, is_run, data if is_run: if len(data)==0: messagebox.showwarning('提醒', '沒有幸運兒了喲,快去抓幾個吧!') return show_member = random.choice(data) data.remove(show_member) print(show_member) var1.set(show_member) going = False is_run = False else: messagebox.showwarning('提醒', '命運的齒輪還沒開動呢!') if __name__ == '__main__': data = getNameList() window = Tkinter.Tk() window.geometry('800x500+500+200') window.title('誰是幸運兒?') bg_label = Label(window, width=800, height=500, bg='#ECf5FF') bg_label.place(anchor=NW, x=0, y=0) var_title = StringVar(value='誰是幸運兒?') show_label1_title = Label(window, textvariable=var_title, justify='left', anchor=CENTER, width=18, height=4, bg='#ECf5FF', font='楷體 -40 bold', foreground='black') show_label1_title.place(anchor=NW, x=200, y=0) var1 = StringVar(value='<.<') show_label1 = Label(window, textvariable=var1, justify='left', anchor=CENTER, width=7, height=2, bg='#BFEFFF', font='楷體 -40 bold', foreground='black') show_label1.place(anchor=NW, x=320, y=200) var2 = StringVar(value='共有{}個幸運兒,請開始游戲'.format(len(data))) show_label2 = Label(window, textvariable=var2, justify='left', anchor=CENTER, width=25, height=4, bg='#ECf5FF', font='楷體 -25 bold', foreground='red') show_label2.place(anchor=NW, x=240, y=320) button1 = Button(window, text='開始', command=lambda: lottery_start(var1, var2), width=14, height=2, bg='#A8A8A8', font='宋體 -18 bold') button1.place(anchor=NW, x=210, y=400) button2 = Button(window, text='結束', command=lambda: lottery_end(), width=14, height=2, bg='#A8A8A8', font='宋體 -18 bold') button2.place(anchor=NW, x=450, y=400) window.mainloop()
截圖:
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