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小編給大家分享一下flink中如何實現有狀態stateful的計算,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!
import org.apache.flink.api.common.functions.RichFlatMapFunction import org.apache.flink.api.common.state.ValueState import org.apache.flink.util.Collector import org.apache.flink.configuration.Configuration import org.apache.flink.api.common.state.ValueStateDescriptor import org.apache.flink.streaming.api.scala.StreamExecutionEnvironment class CountWindowAverage extends RichFlatMapFunction[(Long, Double), (Long, Double)] { private var sum: ValueState[(Long, Double)] = _ override def flatMap(input: (Long, Double), out: Collector[(Long, Double)]): Unit = { // access the state value val tmpCurrentSum = sum.value // If it hasn't been used before, it will be null val currentSum = if (tmpCurrentSum != null) { tmpCurrentSum } else { (0L, 0d) } // update the count val newSum = (currentSum._1 + 1, currentSum._2 + input._2) // update the state sum.update(newSum) // if the count reaches 2, emit the average and clear the state if (newSum._1 >= 2) { out.collect((input._1, newSum._2 / newSum._1)) //將狀態清除 //sum.clear() } } override def open(parameters: Configuration): Unit = { sum = getRuntimeContext.getState( new ValueStateDescriptor[(Long, Double)]("average", classOf[(Long, Double)]) ) } } import org.apache.flink.streaming.api.scala.StreamExecutionEnvironment import org.apache.flink.api.scala._ object ECountWindowAverage { def main(args: Array[String]): Unit = { val env = StreamExecutionEnvironment.getExecutionEnvironment env.fromCollection(List( (1L, 3d), (1L, 5d), (1L, 7d), (1L, 4d), (1L, 2d) )).keyBy(_._1) .flatMap(new CountWindowAverage()) .print() /*.keyBy(_._1) .flatMap(new CountWindowAverage()) .print()*/ // the printed output will be (1,4) and (1,5) env.execute("ExampleManagedState") } }
以上是“flink中如何實現有狀態stateful的計算”這篇文章的所有內容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內容對大家有所幫助,如果還想學習更多知識,歡迎關注億速云行業資訊頻道!
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