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這篇文章主要講解了C#使用Unity實現剪刀石頭布游戲的方法,內容清晰明了,對此有興趣的小伙伴可以學習一下,相信大家閱讀完之后會有幫助。
游戲:剪刀石頭布
實現功能:
1、電腦隨機出牌(剪刀石頭布)
2、玩家選擇出牌(剪刀石頭布)
3、玩家沒有出牌時,電腦變幻牌面;
玩家出牌后,電腦出牌,并停止變幻牌面3秒,期間玩家無法選擇出牌
4、玩家和電腦出牌后,電腦自動計分。
using UnityEngine; using System.Collections; public class hw0310a : MonoBehaviour { // public Rect windows1; public Rect windows2; public Rect btn1; public Rect btn2; public Rect btn3; public Rect box1; public Rect box2; public Rect label1; public Rect label2; public string str1; public string str2; public int score1; public int score2; public Texture[] texture; public int ComputerCp; public int PlayerCp; public GUISkin myskin; public bool notShowTime; public float MaxTime=3; void Start () { windows1=new Rect(100,240,400,120); windows2=new Rect(100,0,400,195); btn1=new Rect(40,20,80,80); btn2=new Rect(160,20,80,80); btn3=new Rect(280,20,80,80); box1=new Rect(50,30,100,100); box2=new Rect(250,30,100,100); label1 = new Rect (95, 150, 50, 50); label2 = new Rect (295, 150, 50, 50); score1 = 0; score2 = 0; str1 = score1.ToString ();//將int類型轉換為string類型,方便計分 str2 = score2.ToString (); PlayerCp = 4; notShowTime = false; } // Update is called once per frame void Update () { str1 = score1.ToString (); str2 = score2.ToString ();
//控制電腦牌面的變幻條件和時間 if (notShowTime==false) { computerShow (); } else { MaxTime -= Time.deltaTime; if (MaxTime < 0) { notShowTime = false; MaxTime=3; } } } void computerShow(){ if (ComputerCp < 2) { ComputerCp++; } else { ComputerCp = 0; } } void OnGUI() { windows1=GUI.Window (1, windows1, windowFun1, "Game"); windows2=GUI.Window (2, windows2, windowFun2, "Computer VS Player"); } void windowFun1(int Id) { //電腦牌面停止變幻時,玩家不能出牌 if (GUI.Button (btn1, texture [0])) { if(notShowTime==false) { PlayerCp=0; ComputerOut();//根據玩家的牌,電腦出牌,電腦永遠贏 gameLogic();//判斷輸贏并計分 } } if (GUI.Button (btn2, texture [1])) { if(notShowTime==false) { PlayerCp=1; ComputerOut(); gameLogic(); } } if (GUI.Button (btn3, texture [2])) { if(notShowTime==false) { PlayerCp=2; ComputerOut(); gameLogic(); } } GUI.DragWindow (new Rect(0,0,400,120));//括號內的矩形是可界面拖拽范圍 } void windowFun2(int Id) { // GUI.Button (b4, t4); // GUI.Button (b5, t5); GUI.DragWindow (new Rect(0,0,400,195)); GUI.Box (box1,texture[ComputerCp]); GUI.Box (box2,texture[PlayerCp]); GUI.Label (label1, str1); GUI.Label (label2, str2); } void ComputerOut() { notShowTime = true; int a=PlayerCp; int b = PlayerCp - 2; int c = PlayerCp + 1; if (PlayerCp == 2) { //在確定的兩個數中選取隨機數的方法 int[] Cp1 = new int[]{a,b}; int i = Random.Range (0, 2); ComputerCp = Cp1[i]; } else { int[] Cp2= new int[]{a,c}; int i = Random.Range (0, 2); ComputerCp = Cp2[i]; } // ComputerCp = Random.Range (0, 3); } void gameLogic() { int a = ComputerCp - PlayerCp; switch (a) { case 0:Debug.Log ("pingju");break; case 1: case -2: { Debug.Log ("Player Lose"); score1=score1+1; break; } case 2: case -1: { Debug.Log ("Player Win"); score2=score2+1; break; } default:break; } } }
看完上述內容,是不是對C#使用Unity實現剪刀石頭布游戲的方法有進一步的了解,如果還想學習更多內容,歡迎關注億速云行業資訊頻道。
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