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在C#中,事件溯源(Event Sourcing)是一種設計模式,它通過將應用程序的狀態變化記錄為一系列事件來構建不可變的歷史記錄。這種方法有助于實現更好的可維護性、可測試性和可擴展性。觸發器(Triggers)是一種特殊類型的事件,它們在特定事件發生時自動執行。
要在C#中實現事件溯源,你需要遵循以下步驟:
public abstract class Event
{
public DateTime Timestamp { get; }
protected Event()
{
Timestamp = DateTime.UtcNow;
}
}
public class CreatedEvent : Event
{
public string EntityId { get; }
public string EntityType { get; }
public CreatedEvent(string entityId, string entityType)
{
EntityId = entityId;
EntityType = entityType;
}
}
public interface IEventStore
{
Task SaveAsync(Event @event);
Task<IEnumerable<Event>> GetEventsAsync(string entityId);
}
public class EventStore : IEventStore
{
private readonly DbContext _context;
public EventStore(DbContext context)
{
_context = context;
}
public async Task SaveAsync(Event @event)
{
_context.Events.Add(@event);
await _context.SaveChangesAsync();
}
public async Task<IEnumerable<Event>> GetEventsAsync(string entityId)
{
return await _context.Events
.Where(e => e.EntityId == entityId)
.OrderBy(e => e.Timestamp)
.ToListAsync();
}
}
public interface IEventHandler
{
Task HandleAsync(CreatedEvent @event);
}
public class CreatedEventHandler : IEventHandler
{
private readonly IEventStore _eventStore;
public CreatedEventHandler(IEventStore eventStore)
{
_eventStore = eventStore;
}
public async Task HandleAsync(CreatedEvent @event)
{
// 更新應用程序狀態的邏輯
// ...
// 保存事件到存儲
await _eventStore.SaveAsync(@event);
}
}
public class EventTrigger
{
private readonly IEventHandler _eventHandler;
public EventTrigger(IEventHandler eventHandler)
{
_eventHandler = eventHandler;
}
public async Task TriggerAsync(Event @event)
{
if (@event is CreatedEvent createdEvent)
{
await _eventHandler.HandleAsync(createdEvent);
}
// 其他事件類型的處理邏輯
// ...
}
}
public class ApplicationService
{
private readonly IEventStore _eventStore;
private readonly EventTrigger _eventTrigger;
public ApplicationService(IEventStore eventStore, EventTrigger eventTrigger)
{
_eventStore = eventStore;
_eventTrigger = eventTrigger;
}
public async Task CreateAsync(string entityId, string entityType)
{
// 創建實體邏輯
// ...
// 創建事件
var createdEvent = new CreatedEvent(entityId, entityType);
// 保存事件到存儲
await _eventStore.SaveAsync(createdEvent);
// 使用觸發器處理事件
await _eventTrigger.TriggerAsync(createdEvent);
}
}
通過以上步驟,你可以在C#中實現事件溯源并使用觸發器來處理事件。這種設計模式有助于構建可維護、可測試和可擴展的應用程序。
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