您好,登錄后才能下訂單哦!
本篇內容介紹了“Android怎么自定義View實現柱狀波形圖”的有關知識,在實際案例的操作過程中,不少人都會遇到這樣的困境,接下來就讓小編帶領大家學習一下如何處理這些情況吧!希望大家仔細閱讀,能夠學有所成!
柱狀波形圖是一種常見的圖形。一個個柱子按順序排列,構成一個波形圖。
柱子的高度由輸入數據決定。如果輸入的是音頻的音量,則可得到一個聲波圖。
在一些音頻軟件中,我們也可以左右拖動聲波,來改變音頻的播放進度
本文舉例的自定View,實現如下功能:
以柱狀形式展示數據的大小
標明圖形當前最中間的數據
可以橫向拖動進度,進度就是讓某個特定的數據居中展示
可以改變左右兩邊的柱子顏色
可以調整柱子的寬度
拖動完畢后監聽當前進度
首先創建類SoundWaveView繼承自View
我們可以先記錄給定的寬高,方便后面找到View的中間點
private int viewWid = 1000; // px private int viewHeight = 100; // px @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); viewWid = w; viewHeight = h; // .. }
例如柱子的顏色,寬度。可以設置個屬性來記錄,并開放出去可由外部來設置。
private float barWidDp = 1.5f; private float barWidPx = 3f; private float barGapPx = barWidPx / 2; private int barCount = 1; // 當前寬度能繪制多少個柱子 private final Paint paint = new Paint(); private int leftColor = Color.GREEN; private int rightColor = Color.LTGRAY; private int middleLineColor = Color.parseColor("#55000000");
拖動完畢后,可以將當前進度通知出去。也可以直接把觸摸事件傳出去。
public interface OnEvent { void onMoveEnd(); // 停止拖動了 void onDragTouchEvent(MotionEvent event); } private OnEvent onEventListener; private void tellOnMoveEnd() { if (onEventListener != null) { onEventListener.onMoveEnd(); } }
在onDraw
方法中根據數據繪制圖形
本例沒有設計背景,直接繪制數據。
圖形需求之一是要求某個數據能居中顯示,我們用midIndex
來標記這個數據的下標。
比較簡單粗暴的實現方法,遍歷整個數據列表,計算出每個數據的x坐標。超出范圍的不繪制,范圍內的逐一繪制。
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (dataList == null || dataList.isEmpty()) { // draw nothing drawMiddleLine(canvas); return; } float x0 = viewWid / 2.0f; if (midIndex > 0) { x0 = x0 - (barGapPx + barWidPx) * midIndex; // 可能是負數 } for (int i = 0; i < dataList.size(); i++) { float d = dataList.get(i); float x = x0 + (barWidPx + barGapPx) * i; if (x < 0) { continue; } if (x > viewWid) { break; } if (i <= midIndex) { paint.setColor(leftColor); } else { paint.setColor(rightColor); } paint.setStrokeWidth(barWidPx); float bh = (d / showMaxData) * viewHeight; bh = Math.max(bh, 4); // 最小也要一點高度 (1) float bhGap = (viewHeight - bh) / 2f; canvas.drawLine(x, bhGap, x, viewHeight - bhGap, paint); } drawMiddleLine(canvas); } private void drawMiddleLine(Canvas canvas) { paint.setColor(middleLineColor); canvas.drawLine(viewWid / 2f, 0, viewWid / 2f, viewHeight, paint); }
如果數據太小,為了更美觀,也要顯示一點東西
本例給出的思路是在SoundWaveView中直接獲取觸摸事件并進行處理。
簡單區分一下模式,分為純展示和可拖動模式
/** * 單純播放 展示 無交互 */ public static final int MODE_PLAY = 1; /** * 允許左右拖動 */ public static final int MODE_CAN_DRAG = 2;
復寫onTouchEvent
方法,如果是MODE_CAN_DRAG
模式,則攔截觸摸事件。判斷拖動的橫向(x)距離。
@Override public boolean onTouchEvent(MotionEvent event) { if (mode == MODE_CAN_DRAG) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: float dx = (downX - event.getX()); // 不要那么靈敏 float movePercent = dx / viewWid; int dIndex = (int) (movePercent * barCount); int targetMidIndex = downOldMidIndex + dIndex; targetMidIndex = Math.max(0, targetMidIndex); targetMidIndex = Math.min(targetMidIndex, dataList.size() - 1); setMidIndex(targetMidIndex); Log.d(TAG, "onTouchEvent-MOVE; dx: " + dx + ", dIndex: " + dIndex + "; targetMidIndex: " + targetMidIndex); break; case MotionEvent.ACTION_DOWN: downX = event.getX(); downOldMidIndex = midIndex; break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: downOldMidIndex = midIndex; tellOnMoveEnd(); break; } if (onEventListener != null) { onEventListener.onDragTouchEvent(event); } return true; } return super.onTouchEvent(event); }
文件SoundWaveView.java,這個view主要目的是展現聲波,取名為「SoundWave」
import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.View; import androidx.annotation.Nullable; import java.util.ArrayList; import java.util.List; /** * @author an.rustfisher.com */ public class SoundWaveView extends View { private static final String TAG = "rustAppSoundWaveView"; /** * 單純播放 展示 無交互 */ public static final int MODE_PLAY = 1; /** * 允許左右拖動 */ public static final int MODE_CAN_DRAG = 2; private int mode = MODE_PLAY; // 1 播放 private List<Float> dataList = new ArrayList<>(100); private float showMaxData = 40f; // 能顯示的最大數據 private int midIndex = 0; // 在中間顯示的數據的下標 private float barWidDp = 1.5f; private float barWidPx = 3f; private float barGapPx = barWidPx / 2; private int barCount = 1; // 當前寬度能繪制多少個柱子 private int viewWid = 1000; // px private int viewHeight = 100; // px private final Paint paint = new Paint(); private int leftColor = Color.GREEN; private int rightColor = Color.LTGRAY; private int middleLineColor = Color.parseColor("#55000000"); private float downX = 0; // getX private int downOldMidIndex = 0; public interface OnEvent { void onMoveEnd(); // 停止拖動了 void onDragTouchEvent(MotionEvent event); } private OnEvent onEventListener; public SoundWaveView(Context context) { this(context, null); } public SoundWaveView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public SoundWaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); paint.setColor(Color.BLUE); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); viewWid = w; viewHeight = h; calBarPara(); Log.d(TAG, "onSizeChanged: " + w + ", " + h); Log.d(TAG, "onSizeChanged: barWidPx: " + barWidPx); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (dataList == null || dataList.isEmpty()) { // draw nothing drawMiddleLine(canvas); return; } float x0 = viewWid / 2.0f; // 繪制數據 if (midIndex > 0) { x0 = x0 - (barGapPx + barWidPx) * midIndex; // 可能是負數 } for (int i = 0; i < dataList.size(); i++) { float d = dataList.get(i); float x = x0 + (barWidPx + barGapPx) * i; if (x < 0) { continue; } if (x > viewWid) { break; } if (i <= midIndex) { paint.setColor(leftColor); } else { paint.setColor(rightColor); } paint.setStrokeWidth(barWidPx); float bh = (d / showMaxData) * viewHeight; bh = Math.max(bh, 4); // 最小也要一點高度 float bhGap = (viewHeight - bh) / 2f; canvas.drawLine(x, bhGap, x, viewHeight - bhGap, paint); } drawMiddleLine(canvas); } private void drawMiddleLine(Canvas canvas) { paint.setColor(middleLineColor); canvas.drawLine(viewWid / 2f, 0, viewWid / 2f, viewHeight, paint); } public float getMidByPercent() { return midIndex / (float) (dataList.size() - 1); } @Override public boolean onTouchEvent(MotionEvent event) { if (mode == MODE_CAN_DRAG) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: float dx = (downX - event.getX()); // 不要那么靈敏 float movePercent = dx / viewWid; int dIndex = (int) (movePercent * barCount); int targetMidIndex = downOldMidIndex + dIndex; targetMidIndex = Math.max(0, targetMidIndex); targetMidIndex = Math.min(targetMidIndex, dataList.size() - 1); setMidIndex(targetMidIndex); Log.d(TAG, "onTouchEvent-MOVE; dx: " + dx + ", dIndex: " + dIndex + "; targetMidIndex: " + targetMidIndex); break; case MotionEvent.ACTION_DOWN: downX = event.getX(); downOldMidIndex = midIndex; break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: downOldMidIndex = midIndex; tellOnMoveEnd(); break; } if (onEventListener != null) { onEventListener.onDragTouchEvent(event); } return true; } return super.onTouchEvent(event); } public void setMode(int mode) { this.mode = mode; } public int getMode() { return mode; } public int getMidIndex() { return midIndex; } public List<Float> getDataList() { return dataList; } public void setOnEventListener(OnEvent onEventListener) { this.onEventListener = onEventListener; } public void clear() { dataList = new ArrayList<>(); midIndex = 0; invalidate(); } private void calBarPara() { barWidPx = dp2Px(barWidDp); barGapPx = barWidPx; barCount = (int) ((viewWid - barGapPx) / (barWidPx + barGapPx)); paint.setStrokeWidth(barWidPx); Log.d(TAG, "calBarPara: barCount: " + barCount); } public void setDataList(List<Float> input) { dataList = new ArrayList<>(input); midIndex = 0; invalidate(); } public void setMidIndex(int midIndex) { this.midIndex = midIndex; invalidate(); } public void setMidEnd() { setMidIndex(dataList.size() - 1); } // 設置當前播放進度 public void setPlayPercent(float percent) { midIndex = (int) (percent * (dataList.size() - 1)); if (percent >= 1) { midIndex = dataList.size() - 1; } invalidate(); } public void setShowMaxData(float showMaxData) { this.showMaxData = showMaxData; } public float getShowMaxData() { return showMaxData; } // 不停地插入數據 public void addDataEnd(float f) { dataList.add(f); midIndex = dataList.size() - 1; invalidate(); } public void setLeftColor(int leftColor) { this.leftColor = leftColor; } public void setRightColor(int rightColor) { this.rightColor = rightColor; } private float dp2Px(float dp) { float density = getContext().getResources().getDisplayMetrics().density; int mark = dp > 0 ? 1 : -1; return dp * density * mark; } private void tellOnMoveEnd() { if (onEventListener != null) { onEventListener.onMoveEnd(); } } }
layout中使用
<com.rustfisher.tutorial2020.customview.soundwave.SoundWaveView android:id="@+id/sound_wave_view" android:layout_width="match_parent" android:layout_height="100dp" android:layout_marginTop="4dp" android:background="@android:color/white" app:layout_constraintTop_toTopOf="parent" />
activity中使用模擬數據
private void setData1() { List<Float> dataList = new ArrayList<>(); for (int i = 0; i < 1000; i++) { dataList.add((float) (Math.random() * soundWaveView.getShowMaxData())); } soundWaveView.setDataList(dataList); soundWaveView.setMidIndex(0); soundWaveView.setOnEventListener(new SoundWaveView.OnEvent() { @Override public void onMoveEnd() { Log.d(TAG, "onMoveEnd: " + soundWaveView.getMidIndex()); } @Override public void onDragTouchEvent(MotionEvent event) { // 在這里可以收到觸摸事件 } }); }
運行示例:
“Android怎么自定義View實現柱狀波形圖”的內容就介紹到這里了,感謝大家的閱讀。如果想了解更多行業相關的知識可以關注億速云網站,小編將為大家輸出更多高質量的實用文章!
免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。