您好,登錄后才能下訂單哦!
這篇文章主要介紹“基于Spring Boot的線程池監控問題如何解決”,在日常操作中,相信很多人在基于Spring Boot的線程池監控問題如何解決問題上存在疑惑,小編查閱了各式資料,整理出簡單好用的操作方法,希望對大家解答”基于Spring Boot的線程池監控問題如何解決”的疑惑有所幫助!接下來,請跟著小編一起來學習吧!
Java線程池作為最常使用到的并發工具,相信大家都不陌生,但是你真的確定使用對了嗎?大名鼎鼎的阿里Java代碼規范要求我們不使用 Executors來快速創建線程池,但是拋棄Executors,使用其它方式創建線程池就一定不會出現問題嗎?本質上對于我們來說線程池本身的運行過程是一個黑盒,我們沒辦法了解線程池中的運行狀態時,出現問題沒有辦法及時判斷和預警。面對這種黑盒操作必須通過監控方式讓其透明化,這樣對我們來說才能更好的使用好線程池。因此必須對線程池做監控。
對于如何做監控,本質就是涉及三點,分別是數據采集、數據存儲以及大盤的展示,接下來我們分說下這三點;
采集什么數據,對于我們來說需要采集就是黑盒的數據,什么又是線程池的黑盒數據,其實也就是整個線程處理的整個流程,在整個流程中,我們可以通過ThreadPoolExecutor中的七個方法獲取數據,通過這七個方法采集到的數據就可以使線程池的執行過程透明化。
getCorePoolSize():獲取核心線程數;
getMaximumPoolSize:獲取最大線程數;
getQueue():獲取線程池中的阻塞隊列,并通過阻塞隊列中的方法獲取隊列長度、元素個數等;
getPoolSize():獲取線程池中的工作線程數(包括核心線程和非核心線程);
getActiveCount():獲取活躍線程數,也就是正在執行任務的線程;
getLargestPoolSize():獲取線程池曾經到過的最大工作線程數;
getTaskCount():獲取歷史已完成以及正在執行的總的任務數量;
除了我們了解的這些流程以外,ThreadPoolExecutor中還提供了三種鉤子函數,
beforeExecute():Worker線程執行任務之前會調用的方法;
afterExecute():在Worker線程執行任務之后會調用的方法;
terminated():當線程池從運行狀態變更到TERMINATED狀態之前調用的方法;
對于beforeExecute和afterExecute可以理解為使用Aop監聽線程執行的時間,這樣子我們可以對每個線程運行的時間整體做監控,terminated可以理解為線程關閉時候的監控,這樣我們就可以整體獲取采集到線程池生命周期的所有數據了。
對于存儲我們這個比較適合采用時序性數據庫,此外現在很多成熟的監控產品都可以滿足我們大屏展示的訴求,這里推薦下美團Cat和Prometheus,這里不展開進行講解,大家可以根據自己公司的監控產品進行選擇,對于不同的方案采取的存儲形式會有些差異,甚至自己都可以自定義實現一個功能,反正難度不大。
在實際的項目開發中我們會遇到以下場景:
不同的業務采用同一個線程池,這樣如果某個服務阻塞,會影響到整體共用線程池的所有服務,會觸發線程池的拒絕策略;
流量突然增加,需要動態調整線程池的參數,這個時候又不能重啟;
針對這兩種場景,我們對線程池再次進行了深入的思考:
如何合理配置線程池參數;
如何動態調整線程池參數;
如何給不同的服務之間做線程池的隔離;
關于這個問題面試的時候也是經常被問到,我只能說這個問題開始就是一個坑,針對與CPU密集型和I/O密集型,線程池的參數是有不同設計的,也不是遵守幾個公式就可以搞定,當然可以參考,我認為對于線程池合理的參數的配置是經過多次調整得到的,甚至增加和減少業務都會影響一些參數,我不太建議大家每天背書式的CPU密集型就是N+1,非CPU密集型就是2N,因此我們更希望看到線程池動態配置。
關于如何動態調整線程池,還是回到我們場景問題的解決上,對于流量突增核心就是提升線程池的處理速度,那如何提升線程池的處理速度,有兩種方式,一種是加快業務的處理,也就是消費的快,顯然這種在運行的業務中我們想改變還是比較困難,這個可以作為復盤的重點;還有一種就是增加消費者,增加消費者的重點就是調整核心線程數以及非核心線程數的數量。
居于這種思考,這個時候我們需要看下ThreadPoolExecutor線程池源碼,首先看下開始定義的變量,通過變量的設計我們就會發現大師就是大師,大師通過AtomicInteger修飾的ctl變量,高3位存儲了線程池的狀態,低29存儲線程的個數,通過一個變量完成兩件事情,完成狀態判斷以及限制線程最大個數。使用一個HashSet存儲Worker的引用,而Worker繼承了AbstractQueuedSynchronizer,實現一個一個不可沖入的獨占鎖保證線程的安全性。
//用來標記線程池狀態(高3位),線程個數(低29位) private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); //工作狀態存儲在高3位中 private static final int COUNT_BITS = Integer.SIZE - 3; //線程個數所能表達的最大數值 private static final int CAPACITY = (1 << COUNT_BITS) - 1; //線程池狀態 //RUNNING -1 能夠接收新任務,也可以處理阻塞隊列中的任務 private static final int RUNNING = -1 << COUNT_BITS; //SHUTDOWN 0 不可以接受新任務,繼續處理阻塞隊列中的任務 private static final int SHUTDOWN = 0 << COUNT_BITS; //STOP 1 不接收新任務,不處理阻塞隊列中的任務,并且會中斷正在處理的任務 private static final int STOP = 1 << COUNT_BITS; //TIDYING 2 所有任務已經中止,且工作線程數量為0,最后變遷到這個狀態的線程將要執行terminated()鉤子方法,只會有一個線程執行這個方法; private static final int TIDYING = 2 << COUNT_BITS; //TERMINATED 3 中止狀態,已經執行完terminated()鉤子方法 private static final int TERMINATED = 3 << COUNT_BITS; //任務隊列,當線程池中的線程達到核心線程數量時,再提交任務 就會直接提交到 workQueue private final BlockingQueue<Runnable> workQueue; //線程池全局鎖,增加worker減少worker時需要持有mainLock,修改線程池運行狀態時,也需要 private final ReentrantLock mainLock = new ReentrantLock(); //線程池中真正存放worker的地方。 private final HashSet<Worker> workers = new HashSet<Worker>(); private final Condition termination = mainLock.newCondition(); //記錄線程池生命周期內 線程數最大值 private int largestPoolSize; //記錄線程池所完成任務總數 private long completedTaskCount; //創建線程會使用線程工廠 private volatile ThreadFactory threadFactory; //拒絕策略 private volatile RejectedExecutionHandler handler; //存活時間 private volatile long keepAliveTime; //控制核心線程數量內的線程 是否可以被回收。true 可以,false不可以。 private volatile boolean allowCoreThreadTimeOut; //核心線程池數量 private volatile int corePoolSize; //線程池最大數量 private volatile int maximumPoolSize;
我們的重點看的是volatile修飾的corePoolSize、maximumPoolSize以及keepAliveTime,當然threadFactory和handler也可以看下,不過這兩個不是我們解決動態調整線程池的關鍵。對于這些volatile修飾的關鍵的變量,從并發角度思考的,必然是有并發讀寫的操作才使用volatile修飾的,在指標采集中我們看到其get的方法,對于寫的操作我們可以猜測肯定提供了set的方式,這個時候我們可以搜索下setCorePoolSize,果不其然我們真的搜索到了。
public void setCorePoolSize(int corePoolSize) { if (corePoolSize < 0) throw new IllegalArgumentException(); int delta = corePoolSize - this.corePoolSize; this.corePoolSize = corePoolSize; //新設置的corePoolSize小于當前核心線程數的時候 //會調用interruptIdleWorkers方法來中斷空閑的工作線程 if (workerCountOf(ctl.get()) > corePoolSize) interruptIdleWorkers(); else if (delta > 0) { //當設置的值大于當前值的時候核心線程數的時候 //按照等待隊列中的任務數量來創建新的工作線程 int k = Math.min(delta, workQueue.size()); while (k-- > 0 && addWorker(null, true)) { if (workQueue.isEmpty()) break; } } }
接下來我們看下interruptIdleWorkers的源碼,此處源碼使用ReentrantLock可重入鎖,因為Worker的是通過一個全局的HashSer存儲,這里通過ReentrantLock保證線程安全。
private void interruptIdleWorkers(boolean onlyOne) { //可重入鎖 final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { for (Worker w : workers) { Thread t = w.thread; if (!t.isInterrupted() && w.tryLock()) { try { //中斷當前線程 t.interrupt(); } catch (SecurityException ignore) { } finally { w.unlock(); } } if (onlyOne) break; } } finally { mainLock.unlock(); } }
接下來我們在驗證一下是否存在其他相關的參數設置,如下:
public void setMaximumPoolSize(int maximumPoolSize) { if (maximumPoolSize <= 0 || maximumPoolSize < corePoolSize) throw new IllegalArgumentException(); this.maximumPoolSize = maximumPoolSize; if (workerCountOf(ctl.get()) > maximumPoolSize) interruptIdleWorkers(); } public void setKeepAliveTime(long time, TimeUnit unit) { if (time < 0) throw new IllegalArgumentException(); if (time == 0 && allowsCoreThreadTimeOut()) throw new IllegalArgumentException("Core threads must have nonzero keep alive times"); long keepAliveTime = unit.toNanos(time); long delta = keepAliveTime - this.keepAliveTime; this.keepAliveTime = keepAliveTime; if (delta < 0) interruptIdleWorkers(); } public void setRejectedExecutionHandler(RejectedExecutionHandler handler) { if (handler == null) throw new NullPointerException(); this.handler = handler; }
這里我們會發現一個問題BlockingQueue的隊列容量不能修改,看到美團的文章提供的一個可修改的隊列ResizableCapacityLinkedBlockingQueue,于是乎去看了一下LinkedBlockingQueue的源碼,發現了關于capacity是一個final修飾的,這個時候我就思考一番,這個地方采用volatile修飾,對外暴露可修改,這樣就實現了動態修改阻塞隊列的大小。
關于如何給不同服務之間做線程池的隔離,這里我們可以采用Hystrix的艙壁模式,也就是說針對不同服務類型的服務單獨創建線程池,這樣就可以實現服務之間不相互影響,不會因為某個服務導致整體的服務影響都阻塞。
聊了這么多前置的知識儲備,接下來我們來聊聊實現方案,整體的實現方案我們建立在Spring Boot的基礎實現,采用Spring Cloud刷新動態配置,采用該方式比較合適單體應用,對于有Appllo和Nacos可以通過監聽配置方式的來動態刷新。
Maven依賴如下;
<dependencies> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter</artifactId> </dependency> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-web</artifactId> </dependency> <dependency> <groupId>org.springframework.cloud</groupId> <artifactId>spring-cloud-context</artifactId> </dependency> <dependency> <groupId>org.springframework.boot</groupId> <artifactId>spring-boot-starter-test</artifactId> <scope>test</scope> </dependency> <dependency> <groupId>org.projectlombok</groupId> <artifactId>lombok</artifactId> <version>1.18.12</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-api</artifactId> <version>1.7.5</version> </dependency> <dependency> <groupId>ch.qos.logback</groupId> <artifactId>logback-core</artifactId> <version>1.2.3</version> </dependency> <dependency> <groupId>ch.qos.logback</groupId> <artifactId>logback-classic</artifactId> <version>1.2.3</version> </dependency> </dependencies> <dependencyManagement> <dependencies> <dependency> <groupId>org.springframework.cloud</groupId> <artifactId>spring-cloud-dependencies</artifactId> <version>Hoxton.SR7</version> <type>pom</type> <scope>import</scope> </dependency> </dependencies> </dependencyManagement>
配置信息如下:
monitor.threadpool.executors[0].thread-pool-name=first-monitor-thread-pool monitor.threadpool.executors[0].core-pool-size=4 monitor.threadpool.executors[0].max-pool-size=8 monitor.threadpool.executors[0].queue-capacity=100 monitor.threadpool.executors[1].thread-pool-name=second-monitor-thread-pool monitor.threadpool.executors[1].core-pool-size=2 monitor.threadpool.executors[1].max-pool-size=4 monitor.threadpool.executors[1].queue-capacity=40 /** * 線程池配置 * * @author wangtongzhou * @since 2022-03-11 21:41 */ @Data public class ThreadPoolProperties { /** * 線程池名稱 */ private String threadPoolName; * 核心線程數 private Integer corePoolSize = Runtime.getRuntime().availableProcessors(); * 最大線程數 private Integer maxPoolSize; * 隊列最大數量 private Integer queueCapacity; * 拒絕策略 private String rejectedExecutionType = "AbortPolicy"; * 空閑線程存活時間 private Long keepAliveTime = 1L; * 空閑線程存活時間單位 private TimeUnit unit = TimeUnit.MILLISECONDS; } * 動態刷新線程池配置 * @since 2022-03-13 14:09 @ConfigurationProperties(prefix = "monitor.threadpool") @Component public class DynamicThreadPoolProperties { private List<ThreadPoolProperties> executors;
自定可修改阻塞隊列大小的方式如下:
/** * 可重新設定隊列大小的阻塞隊列 * * @author wangtongzhou * @since 2022-03-13 11:54 */ public class ResizableCapacityLinkedBlockingQueue<E> extends AbstractQueue<E> implements BlockingDeque<E>, java.io.Serializable { /* * Implemented as a simple doubly-linked list protected by a * single lock and using conditions to manage blocking. * * To implement weakly consistent iterators, it appears we need to * keep all Nodes GC-reachable from a predecessor dequeued Node. * That would cause two problems: * - allow a rogue Iterator to cause unbounded memory retention * - cause cross-generational linking of old Nodes to new Nodes if * a Node was tenured while live, which generational GCs have a * hard time dealing with, causing repeated major collections. * However, only non-deleted Nodes need to be reachable from * dequeued Nodes, and reachability does not necessarily have to * be of the kind understood by the GC. We use the trick of * linking a Node that has just been dequeued to itself. Such a * self-link implicitly means to jump to "first" (for next links) * or "last" (for prev links). */ /* * We have "diamond" multiple interface/abstract class inheritance * here, and that introduces ambiguities. Often we want the * BlockingDeque javadoc combined with the AbstractQueue * implementation, so a lot of method specs are duplicated here. */ private static final long serialVersionUID = -387911632671998426L; /** * Doubly-linked list node class */ static final class Node<E> { /** * The item, or null if this node has been removed. */ E item; /** * One of: * - the real predecessor Node * - this Node, meaning the predecessor is tail * - null, meaning there is no predecessor */ Node<E> prev; /** * One of: * - the real successor Node * - this Node, meaning the successor is head * - null, meaning there is no successor */ Node<E> next; Node(E x) { item = x; } } /** * Pointer to first node. * Invariant: (first == null && last == null) || * (first.prev == null && first.item != null) */ transient Node<E> first; /** * Pointer to last node. * Invariant: (first == null && last == null) || * (last.next == null && last.item != null) */ transient Node<E> last; /** * Number of items in the deque */ private transient int count; /** * Maximum number of items in the deque */ private volatile int capacity; public int getCapacity() { return capacity; } public void setCapacity(int capacity) { this.capacity = capacity; } /** * Main lock guarding all access */ final ReentrantLock lock = new ReentrantLock(); /** * Condition for waiting takes */ private final Condition notEmpty = lock.newCondition(); /** * Condition for waiting puts */ private final Condition notFull = lock.newCondition(); /** * Creates a {@code ResizableCapacityLinkedBlockIngQueue} with a capacity of * {@link Integer#MAX_VALUE}. */ public ResizableCapacityLinkedBlockingQueue() { this(Integer.MAX_VALUE); } /** * Creates a {@code ResizableCapacityLinkedBlockIngQueue} with the given (fixed) capacity. * * @param capacity the capacity of this deque * @throws IllegalArgumentException if {@code capacity} is less than 1 */ public ResizableCapacityLinkedBlockingQueue(int capacity) { if (capacity <= 0) { throw new IllegalArgumentException(); } this.capacity = capacity; } /** * Creates a {@code ResizableCapacityLinkedBlockIngQueue} with a capacity of * {@link Integer#MAX_VALUE}, initially containing the elements of * the given collection, added in traversal order of the * collection's iterator. * * @param c the collection of elements to initially contain * @throws NullPointerException if the specified collection or any * of its elements are null */ public ResizableCapacityLinkedBlockingQueue(Collection<? extends E> c) { this(Integer.MAX_VALUE); final ReentrantLock lock = this.lock; lock.lock(); // Never contended, but necessary for visibility try { for (E e : c) { if (e == null) { throw new NullPointerException(); } if (!linkLast(new Node<E>(e))) { throw new IllegalStateException("Deque full"); } } } finally { lock.unlock(); } } // Basic linking and unlinking operations, called only while holding lock /** * Links node as first element, or returns false if full. */ private boolean linkFirst(Node<E> node) { // assert lock.isHeldByCurrentThread(); if (count >= capacity) { return false; } Node<E> f = first; node.next = f; first = node; if (last == null) { last = node; } else { f.prev = node; } ++count; notEmpty.signal(); return true; } /** * Links node as last element, or returns false if full. */ private boolean linkLast(Node<E> node) { // assert lock.isHeldByCurrentThread(); if (count >= capacity) { return false; } Node<E> l = last; node.prev = l; last = node; if (first == null) { first = node; } else { l.next = node; } ++count; notEmpty.signal(); return true; } /** * Removes and returns first element, or null if empty. */ private E unlinkFirst() { // assert lock.isHeldByCurrentThread(); Node<E> f = first; if (f == null) { return null; } Node<E> n = f.next; E item = f.item; f.item = null; f.next = f; // help GC first = n; if (n == null) { last = null; } else { n.prev = null; } --count; notFull.signal(); return item; } /** * Removes and returns last element, or null if empty. */ private E unlinkLast() { // assert lock.isHeldByCurrentThread(); Node<E> l = last; if (l == null) { return null; } Node<E> p = l.prev; E item = l.item; l.item = null; l.prev = l; // help GC last = p; if (p == null) { first = null; } else { p.next = null; } --count; notFull.signal(); return item; } /** * Unlinks x. */ void unlink(Node<E> x) { // assert lock.isHeldByCurrentThread(); Node<E> p = x.prev; Node<E> n = x.next; if (p == null) { unlinkFirst(); } else if (n == null) { unlinkLast(); } else { p.next = n; n.prev = p; x.item = null; // Don't mess with x's links. They may still be in use by // an iterator. --count; notFull.signal(); } } // BlockingDeque methods /** * @throws IllegalStateException if this deque is full * @throws NullPointerException {@inheritDoc} */ @Override public void addFirst(E e) { if (!offerFirst(e)) { throw new IllegalStateException("Deque full"); } } /** * @throws IllegalStateException if this deque is full * @throws NullPointerException {@inheritDoc} */ @Override public void addLast(E e) { if (!offerLast(e)) { throw new IllegalStateException("Deque full"); } } /** * @throws NullPointerException {@inheritDoc} */ @Override public boolean offerFirst(E e) { if (e == null) { throw new NullPointerException(); } Node<E> node = new Node<E>(e); final ReentrantLock lock = this.lock; lock.lock(); try { return linkFirst(node); } finally { lock.unlock(); } } /** * @throws NullPointerException {@inheritDoc} */ @Override public boolean offerLast(E e) { if (e == null) throw new NullPointerException(); Node<E> node = new Node<E>(e); final ReentrantLock lock = this.lock; lock.lock(); try { return linkLast(node); } finally { lock.unlock(); } } /** * @throws NullPointerException {@inheritDoc} * @throws InterruptedException {@inheritDoc} */ @Override public void putFirst(E e) throws InterruptedException { if (e == null) { throw new NullPointerException(); } Node<E> node = new Node<E>(e); final ReentrantLock lock = this.lock; lock.lock(); try { while (!linkFirst(node)) { notFull.await(); } } finally { lock.unlock(); } } /** * @throws NullPointerException {@inheritDoc} * @throws InterruptedException {@inheritDoc} */ @Override public void putLast(E e) throws InterruptedException { if (e == null) { throw new NullPointerException(); } Node<E> node = new Node<E>(e); final ReentrantLock lock = this.lock; lock.lock(); try { while (!linkLast(node)) { notFull.await(); } } finally { lock.unlock(); } } /** * @throws NullPointerException {@inheritDoc} * @throws InterruptedException {@inheritDoc} */ @Override public boolean offerFirst(E e, long timeout, TimeUnit unit) throws InterruptedException { if (e == null) { throw new NullPointerException(); } Node<E> node = new Node<E>(e); long nanos = unit.toNanos(timeout); final ReentrantLock lock = this.lock; lock.lockInterruptibly(); try { while (!linkFirst(node)) { if (nanos <= 0) { return false; } nanos = notFull.awaitNanos(nanos); } return true; } finally { lock.unlock(); } } /** * @throws NullPointerException {@inheritDoc} * @throws InterruptedException {@inheritDoc} */ @Override public boolean offerLast(E e, long timeout, TimeUnit unit) throws InterruptedException { if (e == null) throw new NullPointerException(); Node<E> node = new Node<E>(e); long nanos = unit.toNanos(timeout); final ReentrantLock lock = this.lock; lock.lockInterruptibly(); try { while (!linkLast(node)) { if (nanos <= 0) { return false; } nanos = notFull.awaitNanos(nanos); } return true; } finally { lock.unlock(); } } /** * @throws NoSuchElementException {@inheritDoc} */ @Override public E removeFirst() { E x = pollFirst(); if (x == null) { throw new NoSuchElementException(); } return x; } /** * @throws NoSuchElementException {@inheritDoc} */ @Override public E removeLast() { E x = pollLast(); if (x == null) { throw new NoSuchElementException(); } return x; } @Override public E pollFirst() { final ReentrantLock lock = this.lock; lock.lock(); try { return unlinkFirst(); } finally { lock.unlock(); } } @Override public E pollLast() { final ReentrantLock lock = this.lock; lock.lock(); try { return unlinkLast(); } finally { lock.unlock(); } } @Override public E takeFirst() throws InterruptedException { final ReentrantLock lock = this.lock; lock.lock(); try { E x; while ((x = unlinkFirst()) == null) { notEmpty.await(); } return x; } finally { lock.unlock(); } } @Override public E takeLast() throws InterruptedException { final ReentrantLock lock = this.lock; lock.lock(); try { E x; while ((x = unlinkLast()) == null) { notEmpty.await(); } return x; } finally { lock.unlock(); } } @Override public E pollFirst(long timeout, TimeUnit unit) throws InterruptedException { long nanos = unit.toNanos(timeout); final ReentrantLock lock = this.lock; lock.lockInterruptibly(); try { E x; while ((x = unlinkFirst()) == null) { if (nanos <= 0) { return null; } nanos = notEmpty.awaitNanos(nanos); } return x; } finally { lock.unlock(); } } @Override public E pollLast(long timeout, TimeUnit unit) throws InterruptedException { long nanos = unit.toNanos(timeout); final ReentrantLock lock = this.lock; lock.lockInterruptibly(); try { E x; while ((x = unlinkLast()) == null) { if (nanos <= 0) { return null; } nanos = notEmpty.awaitNanos(nanos); } return x; } finally { lock.unlock(); } } /** * @throws NoSuchElementException {@inheritDoc} */ @Override public E getFirst() { E x = peekFirst(); if (x == null) { throw new NoSuchElementException(); } return x; } /** * @throws NoSuchElementException {@inheritDoc} */ @Override public E getLast() { E x = peekLast(); if (x == null) { throw new NoSuchElementException(); } return x; } @Override public E peekFirst() { final ReentrantLock lock = this.lock; lock.lock(); try { return (first == null) ? null : first.item; } finally { lock.unlock(); } } @Override public E peekLast() { final ReentrantLock lock = this.lock; lock.lock(); try { return (last == null) ? null : last.item; } finally { lock.unlock(); } } @Override public boolean removeFirstOccurrence(Object o) { if (o == null) { return false; } final ReentrantLock lock = this.lock; lock.lock(); try { for (Node<E> p = first; p != null; p = p.next) { if (o.equals(p.item)) { unlink(p); return true; } } return false; } finally { lock.unlock(); } } @Override public boolean removeLastOccurrence(Object o) { if (o == null) { return false; } final ReentrantLock lock = this.lock; lock.lock(); try { for (Node<E> p = last; p != null; p = p.prev) { if (o.equals(p.item)) { unlink(p); return true; } } return false; } finally { lock.unlock(); } } // BlockingQueue methods /** * Inserts the specified element at the end of this deque unless it would * violate capacity restrictions. When using a capacity-restricted deque, * it is generally preferable to use method {@link #offer(Object) offer}. * * <p>This method is equivalent to {@link #addLast}. * * @throws IllegalStateException if this deque is full * @throws NullPointerException if the specified element is null */ @Override public boolean add(E e) { addLast(e); return true; } /** * @throws NullPointerException if the specified element is null */ @Override public boolean offer(E e) { return offerLast(e); } /** * @throws NullPointerException {@inheritDoc} * @throws InterruptedException {@inheritDoc} */ @Override public void put(E e) throws InterruptedException { putLast(e); } /** * @throws NullPointerException {@inheritDoc} * @throws InterruptedException {@inheritDoc} */ @Override public boolean offer(E e, long timeout, TimeUnit unit) throws InterruptedException { return offerLast(e, timeout, unit); } /** * Retrieves and removes the head of the queue represented by this deque. * This method differs from {@link #poll poll} only in that it throws an * exception if this deque is empty. * * <p>This method is equivalent to {@link #removeFirst() removeFirst}. * * @return the head of the queue represented by this deque * @throws NoSuchElementException if this deque is empty */ @Override public E remove() { return removeFirst(); } @Override public E poll() { return pollFirst(); } @Override public E take() throws InterruptedException { return takeFirst(); } @Override public E poll(long timeout, TimeUnit unit) throws InterruptedException { return pollFirst(timeout, unit); } /** * Retrieves, but does not remove, the head of the queue represented by * this deque. This method differs from {@link #peek peek} only in that * it throws an exception if this deque is empty. * * <p>This method is equivalent to {@link #getFirst() getFirst}. * * @return the head of the queue represented by this deque * @throws NoSuchElementException if this deque is empty */ @Override public E element() { return getFirst(); } @Override public E peek() { return peekFirst(); } /** * Returns the number of additional elements that this deque can ideally * (in the absence of memory or resource constraints) accept without * blocking. This is always equal to the initial capacity of this deque * less the current {@code size} of this deque. * * <p>Note that you <em>cannot</em> always tell if an attempt to insert * an element will succeed by inspecting {@code remainingCapacity} * because it may be the case that another thread is about to * insert or remove an element. */ @Override public int remainingCapacity() { final ReentrantLock lock = this.lock; lock.lock(); try { return capacity - count; } finally { lock.unlock(); } } /** * @throws UnsupportedOperationException {@inheritDoc} * @throws ClassCastException {@inheritDoc} * @throws NullPointerException {@inheritDoc} * @throws IllegalArgumentException {@inheritDoc} */ @Override public int drainTo(Collection<? super E> c) { return drainTo(c, Integer.MAX_VALUE); } /** * @throws UnsupportedOperationException {@inheritDoc} * @throws ClassCastException {@inheritDoc} * @throws NullPointerException {@inheritDoc} * @throws IllegalArgumentException {@inheritDoc} */ @Override public int drainTo(Collection<? super E> c, int maxElements) { if (c == null) { throw new NullPointerException(); } if (c == this) { throw new IllegalArgumentException(); } if (maxElements <= 0) { return 0; } final ReentrantLock lock = this.lock; lock.lock(); try { int n = Math.min(maxElements, count); for (int i = 0; i < n; i++) { c.add(first.item); // In this order, in case add() throws. unlinkFirst(); } return n; } finally { lock.unlock(); } } // Stack methods /** * @throws IllegalStateException if this deque is full * @throws NullPointerException {@inheritDoc} */ @Override public void push(E e) { addFirst(e); } /** * @throws NoSuchElementException {@inheritDoc} */ @Override public E pop() { return removeFirst(); } // Collection methods /** * Removes the first occurrence of the specified element from this deque. * If the deque does not contain the element, it is unchanged. * More formally, removes the first element {@code e} such that * {@code o.equals(e)} (if such an element exists). * Returns {@code true} if this deque contained the specified element * (or equivalently, if this deque changed as a result of the call). * * <p>This method is equivalent to * {@link #removeFirstOccurrence(Object) removeFirstOccurrence}. * * @param o element to be removed from this deque, if present * @return {@code true} if this deque changed as a result of the call */ @Override public boolean remove(Object o) { return removeFirstOccurrence(o); } /** * Returns the number of elements in this deque. * * @return the number of elements in this deque */ @Override public int size() { final ReentrantLock lock = this.lock; lock.lock(); try { return count; } finally { lock.unlock(); } } /** * Returns {@code true} if this deque contains the specified element. * More formally, returns {@code true} if and only if this deque contains * at least one element {@code e} such that {@code o.equals(e)}. * * @param o object to be checked for containment in this deque * @return {@code true} if this deque contains the specified element */ @Override public boolean contains(Object o) { if (o == null) { return false; } final ReentrantLock lock = this.lock; lock.lock(); try { for (Node<E> p = first; p != null; p = p.next) { if (o.equals(p.item)) { return true; } } return false; } finally { lock.unlock(); } } /* * TODO: Add support for more efficient bulk operations. * * We don't want to acquire the lock for every iteration, but we * also want other threads a chance to interact with the * collection, especially when count is close to capacity. */ // /** // * Adds all of the elements in the specified collection to this // * queue. Attempts to addAll of a queue to itself result in // * {@code IllegalArgumentException}. Further, the behavior of // * this operation is undefined if the specified collection is // * modified while the operation is in progress. // * // * @param c collection containing elements to be added to this queue // * @return {@code true} if this queue changed as a result of the call // * @throws ClassCastException {@inheritDoc} // * @throws NullPointerException {@inheritDoc} // * @throws IllegalArgumentException {@inheritDoc} // * @throws IllegalStateException if this deque is full // * @see #add(Object) // */ // public boolean addAll(Collection<? extends E> c) { // if (c == null) // throw new NullPointerException(); // if (c == this) // throw new IllegalArgumentException(); // final ReentrantLock lock = this.lock; // lock.lock(); // try { // boolean modified = false; // for (E e : c) // if (linkLast(e)) // modified = true; // return modified; // } finally { // lock.unlock(); // } // } /** * Returns an array containing all of the elements in this deque, in * proper sequence (from first to last element). * * <p>The returned array will be "safe" in that no references to it are * maintained by this deque. (In other words, this method must allocate * a new array). The caller is thus free to modify the returned array. * * <p>This method acts as bridge between array-based and collection-based * APIs. * * @return an array containing all of the elements in this deque */ @Override @SuppressWarnings("unchecked") public Object[] toArray() { final ReentrantLock lock = this.lock; lock.lock(); try { Object[] a = new Object[count]; int k = 0; for (Node<E> p = first; p != null; p = p.next) { a[k++] = p.item; } return a; } finally { lock.unlock(); } } /** * Returns an array containing all of the elements in this deque, in * proper sequence; the runtime type of the returned array is that of * the specified array. If the deque fits in the specified array, it * is returned therein. Otherwise, a new array is allocated with the * runtime type of the specified array and the size of this deque. * * <p>If this deque fits in the specified array with room to spare * (i.e., the array has more elements than this deque), the element in * the array immediately following the end of the deque is set to * {@code null}. * * <p>Like the {@link #toArray()} method, this method acts as bridge between * array-based and collection-based APIs. Further, this method allows * precise control over the runtime type of the output array, and may, * under certain circumstances, be used to save allocation costs. * * <p>Suppose {@code x} is a deque known to contain only strings. * The following code can be used to dump the deque into a newly * allocated array of {@code String}: * * <pre> {@code String[] y = x.toArray(new String[0]);}</pre> * <p> * Note that {@code toArray(new Object[0])} is identical in function to * {@code toArray()}. * * @param a the array into which the elements of the deque are to * be stored, if it is big enough; otherwise, a new array of the * same runtime type is allocated for this purpose * @return an array containing all of the elements in this deque * @throws ArrayStoreException if the runtime type of the specified array * is not a supertype of the runtime type of every element in * this deque * @throws NullPointerException if the specified array is null */ @Override @SuppressWarnings("unchecked") public <T> T[] toArray(T[] a) { final ReentrantLock lock = this.lock; lock.lock(); try { if (a.length < count) { a = (T[]) java.lang.reflect.Array.newInstance (a.getClass().getComponentType(), count); } int k = 0; for (Node<E> p = first; p != null; p = p.next) { a[k++] = (T) p.item; } if (a.length > k) { a[k] = null; } return a; } finally { lock.unlock(); } } @Override public String toString() { final ReentrantLock lock = this.lock; lock.lock(); try { Node<E> p = first; if (p == null) { return "[]"; } StringBuilder sb = new StringBuilder(); sb.append('['); for (; ; ) { E e = p.item; sb.append(e == this ? "(this Collection)" : e); p = p.next; if (p == null) { return sb.append(']').toString(); } sb.append(',').append(' '); } } finally { lock.unlock(); } } /** * Atomically removes all of the elements from this deque. * The deque will be empty after this call returns. */ @Override public void clear() { final ReentrantLock lock = this.lock; lock.lock(); try { for (Node<E> f = first; f != null; ) { f.item = null; Node<E> n = f.next; f.prev = null; f.next = null; f = n; } first = last = null; count = 0; notFull.signalAll(); } finally { lock.unlock(); } } /** * Returns an iterator over the elements in this deque in proper sequence. * The elements will be returned in order from first (head) to last (tail). * * <p>The returned iterator is * <a href="package-summary.html#Weakly" rel="external nofollow" rel="external nofollow" rel="external nofollow" ><i>weakly consistent</i></a>. * * @return an iterator over the elements in this deque in proper sequence */ @Override public Iterator<E> iterator() { return new Itr(); } /** * Returns an iterator over the elements in this deque in reverse * sequential order. The elements will be returned in order from * last (tail) to first (head). * * <p>The returned iterator is * <a href="package-summary.html#Weakly" rel="external nofollow" rel="external nofollow" rel="external nofollow" ><i>weakly consistent</i></a>. * * @return an iterator over the elements in this deque in reverse order */ @Override public Iterator<E> descendingIterator() { return new DescendingItr(); } /** * Base class for Iterators for ResizableCapacityLinkedBlockIngQueue */ private abstract class AbstractItr implements Iterator<E> { /** * The next node to return in next() */ Node<E> next; /** * nextItem holds on to item fields because once we claim that * an element exists in hasNext(), we must return item read * under lock (in advance()) even if it was in the process of * being removed when hasNext() was called. */ E nextItem; /** * Node returned by most recent call to next. Needed by remove. * Reset to null if this element is deleted by a call to remove. */ private Node<E> lastRet; abstract Node<E> firstNode(); abstract Node<E> nextNode(Node<E> n); AbstractItr() { // set to initial position final ReentrantLock lock = ResizableCapacityLinkedBlockingQueue.this.lock; lock.lock(); try { next = firstNode(); nextItem = (next == null) ? null : next.item; } finally { lock.unlock(); } } /** * Returns the successor node of the given non-null, but * possibly previously deleted, node. */ private Node<E> succ(Node<E> n) { // Chains of deleted nodes ending in null or self-links // are possible if multiple interior nodes are removed. for (; ; ) { Node<E> s = nextNode(n); if (s == null) { return null; } else if (s.item != null) { return s; } else if (s == n) { return firstNode(); } else { n = s; } } } /** * Advances next. */ void advance() { final ReentrantLock lock = ResizableCapacityLinkedBlockingQueue.this.lock; lock.lock(); try { // assert next != null; next = succ(next); nextItem = (next == null) ? null : next.item; } finally { lock.unlock(); } } @Override public boolean hasNext() { return next != null; } @Override public E next() { if (next == null) { throw new NoSuchElementException(); } lastRet = next; E x = nextItem; advance(); return x; } @Override public void remove() { Node<E> n = lastRet; if (n == null) { throw new IllegalStateException(); } lastRet = null; final ReentrantLock lock = ResizableCapacityLinkedBlockingQueue.this.lock; lock.lock(); try { if (n.item != null) { unlink(n); } } finally { lock.unlock(); } } } /** * Forward iterator */ private class Itr extends AbstractItr { @Override Node<E> firstNode() { return first; } @Override Node<E> nextNode(Node<E> n) { return n.next; } } /** * Descending iterator */ private class DescendingItr extends AbstractItr { @Override Node<E> firstNode() { return last; } @Override Node<E> nextNode(Node<E> n) { return n.prev; } } /** * A customized variant of Spliterators.IteratorSpliterator */ static final class LBDSpliterator<E> implements Spliterator<E> { static final int MAX_BATCH = 1 << 25; // max batch array size; final ResizableCapacityLinkedBlockingQueue<E> queue; Node<E> current; // current node; null until initialized int batch; // batch size for splits boolean exhausted; // true when no more nodes long est; // size estimate LBDSpliterator(ResizableCapacityLinkedBlockingQueue<E> queue) { this.queue = queue; this.est = queue.size(); } @Override public long estimateSize() { return est; } @Override public Spliterator<E> trySplit() { Node<E> h; final ResizableCapacityLinkedBlockingQueue<E> q = this.queue; int b = batch; int n = (b <= 0) ? 1 : (b >= MAX_BATCH) ? MAX_BATCH : b + 1; if (!exhausted && ((h = current) != null || (h = q.first) != null) && h.next != null) { Object[] a = new Object[n]; final ReentrantLock lock = q.lock; int i = 0; Node<E> p = current; lock.lock(); try { if (p != null || (p = q.first) != null) { do { if ((a[i] = p.item) != null) { ++i; } } while ((p = p.next) != null && i < n); } } finally { lock.unlock(); } if ((current = p) == null) { est = 0L; exhausted = true; } else if ((est -= i) < 0L) { est = 0L; } if (i > 0) { batch = i; return Spliterators.spliterator (a, 0, i, Spliterator.ORDERED | Spliterator.NONNULL | Spliterator.CONCURRENT); } } return null; } @Override public void forEachRemaining(Consumer<? super E> action) { if (action == null) { throw new NullPointerException(); } final ResizableCapacityLinkedBlockingQueue<E> q = this.queue; final ReentrantLock lock = q.lock; if (!exhausted) { exhausted = true; Node<E> p = current; do { E e = null; lock.lock(); try { if (p == null) { p = q.first; } while (p != null) { e = p.item; p = p.next; if (e != null) { break; } } } finally { lock.unlock(); } if (e != null) { action.accept(e); } } while (p != null); } } @Override public boolean tryAdvance(Consumer<? super E> action) { if (action == null) { throw new NullPointerException(); } final ResizableCapacityLinkedBlockingQueue<E> q = this.queue; final ReentrantLock lock = q.lock; if (!exhausted) { E e = null; lock.lock(); try { if (current == null) { current = q.first; } while (current != null) { e = current.item; current = current.next; if (e != null) { break; } } } finally { lock.unlock(); } if (current == null) { exhausted = true; } if (e != null) { action.accept(e); return true; } } return false; } @Override public int characteristics() { return Spliterator.ORDERED | Spliterator.NONNULL | Spliterator.CONCURRENT; } } /** * Returns a {@link Spliterator} over the elements in this deque. * * <p>The returned spliterator is * <a href="package-summary.html#Weakly" rel="external nofollow" rel="external nofollow" rel="external nofollow" ><i>weakly consistent</i></a>. * * <p>The {@code Spliterator} reports {@link Spliterator#CONCURRENT}, * {@link Spliterator#ORDERED}, and {@link Spliterator#NONNULL}. * * @return a {@code Spliterator} over the elements in this deque * @implNote The {@code Spliterator} implements {@code trySplit} to permit limited * parallelism. * @since 1.8 */ @Override public Spliterator<E> spliterator() { return new LBDSpliterator<E>(this); } /** * Saves this deque to a stream (that is, serializes it). * * @param s the stream * @throws java.io.IOException if an I/O error occurs * @serialData The capacity (int), followed by elements (each an * {@code Object}) in the proper order, followed by a null */ private void writeObject(java.io.ObjectOutputStream s) throws java.io.IOException { final ReentrantLock lock = this.lock; lock.lock(); try { // Write out capacity and any hidden stuff s.defaultWriteObject(); // Write out all elements in the proper order. for (Node<E> p = first; p != null; p = p.next) { s.writeObject(p.item); } // Use trailing null as sentinel s.writeObject(null); } finally { lock.unlock(); } } /** * Reconstitutes this deque from a stream (that is, deserializes it). * * @param s the stream * @throws ClassNotFoundException if the class of a serialized object * could not be found * @throws java.io.IOException if an I/O error occurs */ private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException { s.defaultReadObject(); count = 0; first = null; last = null; // Read in all elements and place in queue for (; ; ) { @SuppressWarnings("unchecked") E item = (E) s.readObject(); if (item == null) { break; } add(item); } } }
自定義線程池,增加每個線程處理的耗時,以及平均耗時、最大耗時、最小耗時,以及輸出監控日志信息等等;
/** * 線程池監控類 * * @author wangtongzhou * @since 2022-02-23 07:27 */ public class ThreadPoolMonitor extends ThreadPoolExecutor { private static final Logger LOGGER = LoggerFactory.getLogger(ThreadPoolMonitor.class); /** * 默認拒絕策略 */ private static final RejectedExecutionHandler defaultHandler = new AbortPolicy(); /** * 線程池名稱,一般以業務名稱命名,方便區分 */ private String poolName; /** * 最短執行時間 */ private Long minCostTime; /** * 最長執行時間 */ private Long maxCostTime; /** * 總的耗時 */ private AtomicLong totalCostTime = new AtomicLong(); private ThreadLocal<Long> startTimeThreadLocal = new ThreadLocal<>(); /** * 調用父類的構造方法,并初始化HashMap和線程池名稱 * * @param corePoolSize 線程池核心線程數 * @param maximumPoolSize 線程池最大線程數 * @param keepAliveTime 線程的最大空閑時間 * @param unit 空閑時間的單位 * @param workQueue 保存被提交任務的隊列 * @param poolName 線程池名稱 */ public ThreadPoolMonitor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, String poolName) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), poolName); } /** * 調用父類的構造方法,并初始化HashMap和線程池名稱 * * @param corePoolSize 線程池核心線程數 * @param maximumPoolSize 線程池最大線程數 * @param keepAliveTime 線程的最大空閑時間 * @param unit 空閑時間的單位 * @param workQueue 保存被提交任務的隊列 * @param * @param poolName 線程池名稱 */ public ThreadPoolMonitor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, RejectedExecutionHandler handler, String poolName) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), handler, poolName); } /** * 調用父類的構造方法,并初始化HashMap和線程池名稱 * * @param corePoolSize 線程池核心線程數 * @param maximumPoolSize 線程池最大線程數 * @param keepAliveTime 線程的最大空閑時間 * @param unit 空閑時間的單位 * @param workQueue 保存被提交任務的隊列 * @param threadFactory 線程工廠 * @param poolName 線程池名稱 */ public ThreadPoolMonitor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, String poolName) { super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, defaultHandler); this.poolName = poolName; } /** * 調用父類的構造方法,并初始化HashMap和線程池名稱 * * @param corePoolSize 線程池核心線程數 * @param maximumPoolSize 線程池最大線程數 * @param keepAliveTime 線程的最大空閑時間 * @param unit 空閑時間的單位 * @param workQueue 保存被提交任務的隊列 * @param threadFactory 線程工廠 * @param handler 拒絕策略 * @param poolName 線程池名稱 */ public ThreadPoolMonitor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler, String poolName) { super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, handler); this.poolName = poolName; } /** * 線程池延遲關閉時(等待線程池里的任務都執行完畢),統計線程池情況 */ @Override public void shutdown() { // 統計已執行任務、正在執行任務、未執行任務數量 LOGGER.info("{} 關閉線程池, 已執行任務: {}, 正在執行任務: {}, 未執行任務數量: {}", this.poolName, this.getCompletedTaskCount(), this.getActiveCount(), this.getQueue().size()); super.shutdown(); } /** * 線程池立即關閉時,統計線程池情況 */ @Override public List<Runnable> shutdownNow() { // 統計已執行任務、正在執行任務、未執行任務數量 LOGGER.info("{} 立即關閉線程池,已執行任務: {}, 正在執行任務: {}, 未執行任務數量: {}", this.poolName, this.getCompletedTaskCount(), this.getActiveCount(), this.getQueue().size()); return super.shutdownNow(); } /** * 任務執行之前,記錄任務開始時間 */ @Override protected void beforeExecute(Thread t, Runnable r) { startTimeThreadLocal.set(System.currentTimeMillis()); } /** * 任務執行之后,計算任務結束時間 */ @Override protected void afterExecute(Runnable r, Throwable t) { long costTime = System.currentTimeMillis() - startTimeThreadLocal.get(); startTimeThreadLocal.remove(); maxCostTime = maxCostTime > costTime ? maxCostTime : costTime; if (getCompletedTaskCount() == 0) { minCostTime = costTime; } minCostTime = minCostTime < costTime ? minCostTime : costTime; totalCostTime.addAndGet(costTime); LOGGER.info("{}-pool-monitor: " + "任務耗時: {} ms, 初始線程數: {}, 核心線程數: {}, 執行的任務數量: {}, " + "已完成任務數量: {}, 任務總數: {}, 隊列里緩存的任務數量: {}, 池中存在的最大線程數: {}, " + "最大允許的線程數: {}, 線程空閑時間: {}, 線程池是否關閉: {}, 線程池是否終止: {}", this.poolName, costTime, this.getPoolSize(), this.getCorePoolSize(), this.getActiveCount(), this.getCompletedTaskCount(), this.getTaskCount(), this.getQueue().size(), this.getLargestPoolSize(), this.getMaximumPoolSize(), this.getKeepAliveTime(TimeUnit.MILLISECONDS), this.isShutdown(), this.isTerminated()); } public Long getMinCostTime() { return minCostTime; } public Long getMaxCostTime() { return maxCostTime; } public long getAverageCostTime(){ if(getCompletedTaskCount()==0||totalCostTime.get()==0){ return 0; } return totalCostTime.get()/getCompletedTaskCount(); } /** * 生成線程池所用的線程,改寫了線程池默認的線程工廠,傳入線程池名稱,便于問題追蹤 */ static class MonitorThreadFactory implements ThreadFactory { private static final AtomicInteger poolNumber = new AtomicInteger(1); private final ThreadGroup group; private final AtomicInteger threadNumber = new AtomicInteger(1); private final String namePrefix; /** * 初始化線程工廠 * * @param poolName 線程池名稱 */ MonitorThreadFactory(String poolName) { SecurityManager s = System.getSecurityManager(); group = Objects.nonNull(s) ? s.getThreadGroup() : Thread.currentThread().getThreadGroup(); namePrefix = poolName + "-pool-" + poolNumber.getAndIncrement() + "-thread-"; } @Override public Thread newThread(Runnable r) { Thread t = new Thread(group, r, namePrefix + threadNumber.getAndIncrement(), 0); if (t.isDaemon()) { t.setDaemon(false); } if (t.getPriority() != Thread.NORM_PRIORITY) { t.setPriority(Thread.NORM_PRIORITY); } return t; } } }
動態修改線程池的類,通過Spring的監聽器監控配置刷新方法,實現動態更新線程池的參數;
/** * 動態刷新線程池 * * @author wangtongzhou * @since 2022-03-13 14:13 */ @Component @Slf4j public class DynamicThreadPoolManager { @Autowired private DynamicThreadPoolProperties dynamicThreadPoolProperties; /** * 存儲線程池對象 */ public Map<String, ThreadPoolMonitor> threadPoolExecutorMap = new HashMap<>(); public Map<String, ThreadPoolMonitor> getThreadPoolExecutorMap() { return threadPoolExecutorMap; } /** * 初始化線程池 */ @PostConstruct public void init() { createThreadPools(dynamicThreadPoolProperties); } /** * 初始化線程池的創建 * * @param dynamicThreadPoolProperties */ private void createThreadPools(DynamicThreadPoolProperties dynamicThreadPoolProperties) { dynamicThreadPoolProperties.getExecutors().forEach(config -> { if (!threadPoolExecutorMap.containsKey(config.getThreadPoolName())) { ThreadPoolMonitor threadPoolMonitor = new ThreadPoolMonitor( config.getCorePoolSize(), config.getMaxPoolSize(), config.getKeepAliveTime(), config.getUnit(), new ResizableCapacityLinkedBlockingQueue<>(config.getQueueCapacity()), RejectedExecutionHandlerEnum.getRejectedExecutionHandler(config.getRejectedExecutionType()), config.getThreadPoolName() ); threadPoolExecutorMap.put(config.getThreadPoolName(), threadPoolMonitor); } }); } /** * 調整線程池 * * @param dynamicThreadPoolProperties */ private void changeThreadPools(DynamicThreadPoolProperties dynamicThreadPoolProperties) { dynamicThreadPoolProperties.getExecutors().forEach(config -> { ThreadPoolExecutor threadPoolExecutor = threadPoolExecutorMap.get(config.getThreadPoolName()); if (Objects.nonNull(threadPoolExecutor)) { threadPoolExecutor.setCorePoolSize(config.getCorePoolSize()); threadPoolExecutor.setMaximumPoolSize(config.getMaxPoolSize()); threadPoolExecutor.setKeepAliveTime(config.getKeepAliveTime(), config.getUnit()); threadPoolExecutor.setRejectedExecutionHandler(RejectedExecutionHandlerEnum.getRejectedExecutionHandler(config.getRejectedExecutionType())); BlockingQueue<Runnable> queue = threadPoolExecutor.getQueue(); if (queue instanceof ResizableCapacityLinkedBlockingQueue) { ((ResizableCapacityLinkedBlockingQueue<Runnable>) queue).setCapacity(config.getQueueCapacity()); } } }); } @EventListener public void envListener(EnvironmentChangeEvent event) { log.info("配置發生變更" + event); changeThreadPools(dynamicThreadPoolProperties); } }
DynamicThreadPoolPropertiesController對外暴露兩個方法,第一個通過ContextRefresher提供對外刷新配置的接口,實現及時更新配置信息,第二提供一個查詢接口的方法,
/** * 動態修改線程池參數 * * @author wangtongzhou * @since 2022-03-13 17:27 */ @RestController public class DynamicThreadPoolPropertiesController { @Autowired private ContextRefresher contextRefresher; private DynamicThreadPoolProperties dynamicThreadPoolProperties; private DynamicThreadPoolManager dynamicThreadPoolManager; @PostMapping("/threadPool/properties") public void update() { ThreadPoolProperties threadPoolProperties = dynamicThreadPoolProperties.getExecutors().get(0); threadPoolProperties.setCorePoolSize(20); threadPoolProperties.setMaxPoolSize(50); threadPoolProperties.setQueueCapacity(200); threadPoolProperties.setRejectedExecutionType("CallerRunsPolicy"); contextRefresher.refresh(); } @GetMapping("/threadPool/properties") public Map<String, Object> queryThreadPoolProperties() { Map<String, Object> metricMap = new HashMap<>(); List<Map> threadPools = new ArrayList<>(); dynamicThreadPoolManager.getThreadPoolExecutorMap().forEach((k, v) -> { ThreadPoolMonitor threadPoolMonitor = (ThreadPoolMonitor) v; Map<String, Object> poolInfo = new HashMap<>(); poolInfo.put("thread.pool.name", k); poolInfo.put("thread.pool.core.size", threadPoolMonitor.getCorePoolSize()); poolInfo.put("thread.pool.largest.size", threadPoolMonitor.getLargestPoolSize()); poolInfo.put("thread.pool.max.size", threadPoolMonitor.getMaximumPoolSize()); poolInfo.put("thread.pool.thread.count", threadPoolMonitor.getPoolSize()); poolInfo.put("thread.pool.max.costTime", threadPoolMonitor.getMaxCostTime()); poolInfo.put("thread.pool.average.costTime", threadPoolMonitor.getAverageCostTime()); poolInfo.put("thread.pool.min.costTime", threadPoolMonitor.getMinCostTime()); poolInfo.put("thread.pool.active.count", threadPoolMonitor.getActiveCount()); poolInfo.put("thread.pool.completed.taskCount", threadPoolMonitor.getCompletedTaskCount()); poolInfo.put("thread.pool.queue.name", threadPoolMonitor.getQueue().getClass().getName()); poolInfo.put("thread.pool.rejected.name", threadPoolMonitor.getRejectedExecutionHandler().getClass().getName()); poolInfo.put("thread.pool.task.count", threadPoolMonitor.getTaskCount()); threadPools.add(poolInfo); }); metricMap.put("threadPools", threadPools); return metricMap; }
整體上的流程到這里就完成了,算是一個Demo版,對于該組件更深入的思考我認為還可以做以下三件事情:
應該以starter的形式嵌入到應用,通過判斷啟動類加載的Appllo、Nacos還是默認實現;
對外可以Push、也可以是日志,還可以支持各種庫,提供豐富的輸出形式,這個
到此,關于“基于Spring Boot的線程池監控問題如何解決”的學習就結束了,希望能夠解決大家的疑惑。理論與實踐的搭配能更好的幫助大家學習,快去試試吧!若想繼續學習更多相關知識,請繼續關注億速云網站,小編會繼續努力為大家帶來更多實用的文章!
免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。