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這篇文章主要介紹了html5中如何使用canvas實現圖片打碼的相關知識,內容詳細易懂,操作簡單快捷,具有一定借鑒價值,相信大家閱讀完這篇html5中如何使用canvas實現圖片打碼文章都會有所收獲,下面我們一起來看看吧。
準備工作
demo 基于 vue + elelment-ui
首先創建一個html文件, 并引入 vue 和 elelment-ui(注意還有樣式文件)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<!-- elelment-ui樣式 -->
<link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css">
</head>
<body>
</body>
<!-- 引入vue -->
<script src="https://cdn.jsdelivr.net/npm/vue"></script>
<!-- 引入element-ui -->
<script src="https://unpkg.com/element-ui/lib/index.js"></script>
</html>
接下來就可以寫我們的打碼功能啦
實現思路
創建canvas畫布,并將要打碼的圖片繪制上去
監聽鼠標在圖片上的點擊,移動、松開事件,在canvas畫布上繪制要打碼的區域
處理繪制的打碼區域
保存打碼后的圖片
將要打碼的圖片繪制到canvas畫布上
// 初始化 繪制圖片
toCode (currentImg) {
this.$nextTick(() => {
// 獲取將要繪制的canvas的父元素節點
let parentId = document.getElementById('parentId')
// 初始化圖片
let drawImg = new Image()
drawImg.setAttribute('crossOrigin', 'anonymous')
drawImg.crossOrigin = 'Anonymous'
drawImg.src = currentImg
// 創建canvas元素并添加到父節點中
let addCanvas = document.createElement('canvas')
parentId.appendChild(addCanvas)
let canvas = parentId.lastElementChild
canvas.id = 'imgCanvas'
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
// 繪制圖片
drawImg.onload = function () {
canvas.width = 720
canvas.height = 500
ctx.drawImage(drawImg, 0, 0, 720, 500)
}
}
})
}
點擊打碼按鈕,繪制打碼區域
思路:
鼠標點擊,獲取點擊時的坐標,每次點擊前可能會存在打過碼的區域,先清除畫布,重新繪制圖片
鼠標移動,開始繪制打碼的矩形,通過移動的坐標和上面點擊的點坐標確定繪制的矩形坐標和寬高
將繪制的打碼矩形,分割成一個個寬高15像素的小正方形,并給每個小正方形生產隨機顏色
鼠標松開,停止繪制矩形
// 打碼
dialogCode (img) {
let parentId = document.getElementById('parentId')
let canvas = document.getElementById('imgCanvas')
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
let drawImage = new Image()
drawImage.crossOrigin = 'Anonymous'
drawImage.src = img
drawImage.onload = () => {
ctx.drawImage(drawImage, 0, 0, 720, 500)
}
// 鼠標點擊
parentId.onmousedown = e => {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
this.flag = true
this.clickX = e.offsetX // 鼠標點擊時的X
this.clickY = e.offsetY // 鼠標點擊時的Y
}
// 鼠標松開
parentId.onmouseup = () => {
this.flag = false
}
// 鼠標按下
parentId.onmousemove = e => {
if (this.flag) {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
ctx.beginPath()
let pixels = [] // 二維數組,每個子數組有5個值(繪制矩形左上角的X坐標、y坐標,矩形的寬、高,生成的4位隨機數用于顏色值)
for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
// 遍歷數組繪制小正方形塊
for (let i = 0; i < pixels.length; i++) {
ctx.fillStyle = '#bf' + pixels[i][4]
ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
}
ctx.fill()
ctx.closePath()
}
}
}
}
保存:
// 保存
dialogUpload () {
let canvas = document.getElementById('imgCanvas')
let tempImg = canvas.toDataURL('image/png')
let imgURL = document.getElementById('imgURL')
imgURL.crossOrigin = 'Anonymous'
imgURL.src = tempImg
}
源碼
復制到html文件可預覽:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>使用canvas一步步實現圖片打碼功能</title>
<!-- elelment-ui樣式 -->
<link rel="stylesheet" href="https://unpkg.com/element-ui/lib/theme-chalk/index.css">
<style type="text/css">
.rc-code__buttons {
margin: 20px;
}
</style>
</head>
<body>
<div id="app">
<div class="rc-code__buttons">
<h2>vue項目中使用canvas一步步實現圖片打碼功能</h2>
<el-button type="primary" @click="dialogCode(data.img_url)">打碼</el-button>
<el-button type="success" @click="dialogUpload()">保存</el-button>
</div>
<el-row>
<el-col :span="12"><h4>點擊打碼按鈕,在圖片上繪制打碼區域; 點擊保存,生成打碼后的圖片</h4></el-col>
<el-col :span="12"><h4>保存后的圖片</h4></el-col>
<el-col :span="12"><div id="parentId"></div></el-col>
<el-col :span="12"><img id="imgURL"/></el-col>
</el-row>
</div>
</body>
<!-- 引入vue -->
<script src="https://cdn.jsdelivr.net/npm/vue"></script>
<!-- 引入element-ui -->
<script src="https://unpkg.com/element-ui/lib/index.js"></script>
<script>
new Vue({
el: '#app',
data () {
return {
data: {
img_url: 'https://avatars0.githubusercontent.com/u/26196557?s=460&v=4'
},
flag: false, // 是否繪制矩形
clickX: '', // 開始繪制矩形時,鼠標點擊時的x坐標
clickY: '' // 開始繪制矩形時,鼠標點擊時的y坐標
}
},
mounted() {
this.toCode(this.data.img_url)
},
methods: {
// 初始化 繪制圖片
toCode (currentImg) {
this.$nextTick(() => {
let parentId = document.getElementById('parentId')
let drawImg = new Image()
drawImg.setAttribute('crossOrigin', 'anonymous')
drawImg.crossOrigin = 'Anonymous'
drawImg.src = currentImg
let addCanvas = document.createElement('canvas')
parentId.appendChild(addCanvas)
let canvas = parentId.lastElementChild
canvas.id = 'imgCanvas'
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
drawImg.onload = function () {
canvas.width = 720
canvas.height = 500
ctx.drawImage(drawImg, 0, 0, 720, 500)
}
}
})
},
// 打碼
dialogCode (img) {
let parentId = document.getElementById('parentId')
let canvas = document.getElementById('imgCanvas')
if (canvas.getContext) {
let ctx = canvas.getContext('2d')
let drawImage = new Image()
drawImage.crossOrigin = 'Anonymous'
drawImage.src = img
drawImage.onload = () => {
ctx.drawImage(drawImage, 0, 0, 720, 500)
}
parentId.onmousedown = e => {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
this.flag = true
this.clickX = e.offsetX // 鼠標點擊時的X
this.clickY = e.offsetY // 鼠標點擊時的Y
}
parentId.onmouseup = () => {
this.flag = false
}
parentId.onmousemove = e => {
if (this.flag) {
ctx.clearRect(0, 0, canvas.width, canvas.height)
ctx.drawImage(drawImage, 0, 0, 720, 500)
ctx.beginPath()
let pixels = [] // 二維數組,每個子數組有5個值(繪制矩形左上角的X坐標、y坐標,矩形的寬、高,生成的4位隨機數用于顏色值)
for (let x = 0; x < (e.offsetX - this.clickX) / 15; x++) {
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
for (let x = 0; x > (e.offsetX - this.clickX) / 15; x--) {
for (let y = 0; y > (e.offsetY - this.clickY) / 15; y--) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
for (let y = 0; y < (e.offsetY - this.clickY) / 15; y++) {
pixels.push([(x * 15 + this.clickX), (y * 15 + this.clickY), 15, 15, Math.floor(Math.random() * 9999)])
}
}
for (let i = 0; i < pixels.length; i++) {
ctx.fillStyle = '#bf' + pixels[i][4]
ctx.fillRect(pixels[i][0], pixels[i][1], pixels[i][2], pixels[i][3])
}
ctx.fill()
ctx.closePath()
}
}
}
},
// 保存
dialogUpload () {
let canvas = document.getElementById('imgCanvas')
let tempImg = canvas.toDataURL('image/png')
let imgURL = document.getElementById('imgURL')
imgURL.crossOrigin = 'Anonymous'
imgURL.src = tempImg
}
}
})
</script>
</html>
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