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演示HTML5 Canvas鼠標事件,獲取Canvas對象上的鼠標坐標,演示鍵盤事件
通過鍵盤控制Canvas上對象移動。
Canvas對象支持所有的JavaScript的鼠標事件,包括鼠標點擊(MouseClick), 鼠標按下
(Mouse Down), 鼠標抬起(Mouse Up),鼠標移動( Mouse Move)
對Canvas添加鼠標事件方式有兩種,一種方式是通過API來完成:
// mouse event
canvas.addEventListener("mousedown",doMouseDown,false);
canvas.addEventListener('mousemove', doMouseMove,false);
canvas.addEventListener('mouseup', doMouseUp, false);
另外一種方式在JavaScript中稱為反模式:
canvas. = function(e){
}
canvas. = function(e){
}
canvas. = function(e){
}
獲取鼠標在Canvas對象上坐標:
由于Canvas上鼠標事件中不能直接獲取鼠標在Canvas的坐標,所獲取的都是基于整個
屏幕的坐標。所以通過鼠標事件e.pageX與e.pageY來獲取鼠標位置,然后通過
Canvas. getBoundingClientRect()來獲取Canvas對象相對屏幕的相對位置,通過計算
得到鼠標在Canvas的坐標,代碼如下:
function getPointOnCanvas(canvas, x, y) {
var bbox =canvas.getBoundingClientRect();
return { x: x- bbox.left *(canvas.width / bbox.width),
y:y - bbox.top * (canvas.height / bbox.height)
};
}
鍵盤事件:
HTML5 Canvas本身不支持鍵盤事件監聽與獲取,常用的有兩種方法來解決這個問題:
一:通過windows對象來實現Canvas鍵盤事件監聽與處理
// key event - use window as object
window.addEventListener('keydown', doKeyDown,true);
二:通過在Canvas對象上添加其它支持鍵盤事件的DOM元素實現鍵盤事件支持
<canvas id="event_canvas"tabindex="0"></canvas>
// key event - use DOM element asobject
canvas.addEventListener('keydown', doKeyDown,true);
canvas.focus();
其中tabindex為HTML5 DOM元素,支持鍵盤事件。
演示,一個可以根據鍵盤上下左右移動的矩形塊:
一個完整的鼠標與鍵盤事件演示代碼如下:
var tempContext = null; // global variable 2d context var started = false; var mText_canvas = null; var x = 0, y =0; window.add window.onload = function() { var canvas = document.getElementById("event_canvas"); console.log(canvas.parentNode.clientWidth); canvas.width = canvas.parentNode.clientWidth; canvas.height = canvas.parentNode.clientHeight; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } // get 2D context of canvas and draw rectangel tempContext = canvas.getContext("2d"); tempContext.fillStyle="blue"; x = canvas.width/2; y = canvas.height/2; tempContext.fillRect(x, y, 80, 40); // key event - use DOM element as object canvas.addEventListener('keydown', doKeyDown, true); canvas.focus(); // key event - use window as object window.addEventListener('keydown', doKeyDown, true); // mouse event canvas.addEventListener("mousedown", doMouseDown, false); canvas.addEventListener('mousemove', doMouseMove, false); canvas.addEventListener('mouseup', doMouseUp, false); } function getPointOnCanvas(canvas, x, y) { var bbox = canvas.getBoundingClientRect(); return { x: x - bbox.left * (canvas.width / bbox.width), y: y - bbox.top * (canvas.height / bbox.height) }; } function doKeyDown(e) { var keyID = e.keyCode ? e.keyCode :e.which; if(keyID === 38 || keyID === 87) { // up arrow and W clearCanvas(); y = y - 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 39 || keyID === 68) { // right arrow and D clearCanvas(); x = x + 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 40 || keyID === 83) { // down arrow and S clearCanvas(); y = y + 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } if(keyID === 37 || keyID === 65) { // left arrow and A clearCanvas(); x = x - 10; tempContext.fillRect(x, y, 80, 40); e.preventDefault(); } } function clearCanvas() { tempContext.clearRect(0, 0, 500, 500) } function doMouseDown(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")"); tempContext.beginPath(); tempContext.moveTo(loc.x, loc.y); started = true; } function doMouseMove(event) { var x = event.pageX; var y = event.pageY; var canvas = event.target; var loc = getPointOnCanvas(canvas, x, y); if (started) { tempContext.lineTo(loc.x, loc.y); tempContext.stroke(); } } function doMouseUp(event) { console.log("mouse up now"); if (started) { doMouseMove(event); started = false; } }HTML部分:
<body> <h2>HTML Canvas Event Demo - By Gloomy Fish</h2> <pre>Press W, A, S, D keys to move</pre> <div id="my_painter"> <canvas id="event_canvas" tabindex="0"></canvas> </div> </body>覺得不錯請支持一些,謝謝!!
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