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前言
本文主要給大家介紹的是關于Android自定義View實現游戲搖桿鍵盤的相關內容,為什么會有這篇文章呢?因為在之前的一個項目,操作方向的方式為上下左右,左上需要同時按住左鍵和右鍵的方式進行操作。
如下圖:
近來需要升級項目,操作方式改為類似王者榮耀的搖桿操作。
如下圖:
好了,下面話不多說了,跟著小編來一起看看是如何實現的吧。
繪制背景
實現遙感按鈕,需要繪制背景,繪制中心的遙感按鈕。繪制遙感背景,需要創建一個RemoteViewBg類,存儲背景圖,減少重復創建bitmap。
RemoteViewBg類代碼如下:
public class RemoteViewBg { private Bitmap bitmapBg; public RemoteViewBg(Bitmap bitmap) { bitmapBg = bitmap; } //背景的繪圖函數 public void draw(Canvas canvas, Paint paint, Rect src0 ,Rect dst0 ) { canvas.drawBitmap(bitmapBg, src0, dst0, paint); } }
點擊觸摸事件
重寫系統的觸摸時間,判斷觸摸點在背景范圍內還是背景范圍外
@Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) { // // 在范圍外觸摸 if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) { double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY()); getXY(bigCircleX, bigCircleY, bigCircleR, tempRad); } else {//范圍內觸摸 smallCircleX = (int) event.getX(); smallCircleY = (int) event.getY(); } } else if (event.getAction() == MotionEvent.ACTION_UP) { smallCircleX = bigCircleX; smallCircleY = bigCircleY; } return true; }
弧度計算
通過 event.getX()
, event.getY()
獲得當前的觸摸點,與圓點進行計算,獲取弧度
/*** * 得到兩點之間的弧度 */ public float getRad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜邊的長 float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); float cosAngle = x / z; float rad = (float) Math.acos(cosAngle); if (py2 < py1) { rad = -rad; } return rad; }
圖形繪制
通過 canvas.drawCircle()
和 canvas.drawBitmap()
分別進行遙感按鈕和遙感背景的繪制,注意對遙感背景的保存,如果在繪制的時候每次BitmapFactory.decodeResource()
會增加耗時,因此只需在surfaceCreated()
中進行bitmap的生成即可。
public void draw() { try { canvas = sfh.lockCanvas(); canvas.drawColor(getResources().getColor(R.color.ghostwhite)); // 指定圖片繪制區域(左上角的四分之一) Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); // 指定圖片在屏幕上顯示的區域 Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR); // 繪制圖片 remoteViewBg.draw(canvas, paint, src, dst); paint.setColor(0x70ff0000); //繪制搖桿 canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint); } catch (Exception e) { // TODO: handle exception } finally { try { if (canvas != null) sfh.unlockCanvasAndPost(canvas); } catch (Exception e2) { e2.printStackTrace(); } } }
使用
在activity中動態添加
RelativeLayout relativeLayout = (RelativeLayout) findViewById(R.id.dance_relative_layout); remoteSurfaceView = new RemoteSurfaceView(this); params = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT); remoteSurfaceView.setLayoutParams(params); relativeLayout.addView(remoteSurfaceView);
全部代碼
public class RemoteSurfaceView extends SurfaceView implements Callback, Runnable { private float scale = this.getResources().getDisplayMetrics().density; private Thread th; private SurfaceHolder sfh; private Canvas canvas; private Paint paint; private boolean flag; private int bigCircleX = 0; private int bigCircleY =0; private int bigCircleR = 0; //搖桿的X,Y坐標以及搖桿的半徑 private float smallCircleX = 0; private float smallCircleY = 0; private float smallCircleR = 0; private Bitmap bitmap; private RemoteViewBg remoteViewBg; public RemoteSurfaceView(Context context) { super(context); sfh = this.getHolder(); sfh.addCallback(this); paint = new Paint(); paint.setAntiAlias(true); setFocusable(true); setFocusableInTouchMode(true); setZOrderOnTop(true); getHolder().setFormat(PixelFormat.TRANSPARENT); } public void surfaceCreated(SurfaceHolder holder) { int width = getWidth(); int height = getHeight(); bigCircleX = width / 2; bigCircleY = height / 2; bigCircleR = width / 4; smallCircleX = width / 2; smallCircleY = height / 2; smallCircleR = width / 8; bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.fangxiang); remoteViewBg = new RemoteViewBg(bitmap); th = new Thread(this); flag = true; th.start(); } /*** * 得到兩點之間的弧度 */ public float getRad(float px1, float py1, float px2, float py2) { float x = px2 - px1; float y = py1 - py2; //斜邊的長 float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); float cosAngle = x / z; float rad = (float) Math.acos(cosAngle); if (py2 < py1) { rad = -rad; } return rad; } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) { // 在范圍外觸摸 if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) { double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY()); getXY(bigCircleX, bigCircleY, bigCircleR, tempRad); } else {//范圍內觸摸 smallCircleX = (int) event.getX(); smallCircleY = (int) event.getY(); } } else if (event.getAction() == MotionEvent.ACTION_UP) { smallCircleX = bigCircleX; smallCircleY = bigCircleY; } return true; } public void getXY(float x, float y, float R, double rad) { //獲取圓周運動的X坐標 smallCircleX = (float) (R * Math.cos(rad)) + x; //獲取圓周運動的Y坐標 smallCircleY = (float) (R * Math.sin(rad)) + y; } public void draw() { try { canvas = sfh.lockCanvas(); canvas.drawColor(getResources().getColor(R.color.ghostwhite)); // 指定圖片繪制區域(左上角的四分之一) Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); // 指定圖片在屏幕上顯示的區域 Rect dst = new Rect(bigCircleX - bigCircleR, bigCircleY - bigCircleR, bigCircleX + bigCircleR, bigCircleY + bigCircleR); // 繪制圖片 remoteViewBg.draw(canvas, paint, src, dst); paint.setColor(0x70ff0000); //繪制搖桿 canvas.drawCircle(smallCircleX, smallCircleY, smallCircleR, paint); } catch (Exception e) { // TODO: handle exception } finally { try { if (canvas != null) sfh.unlockCanvasAndPost(canvas); } catch (Exception e2) { e2.printStackTrace(); } } } public void run() { while (flag) { draw(); try { Thread.sleep(50); } catch (Exception ex) { ex.printStackTrace(); } } } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } public void surfaceDestroyed(SurfaceHolder holder) { flag = false; } }
總結
以上就是這篇文章的全部內容,希望本文的內容對大家的學習或者工作能帶來一定的幫助,如果有疑問大家可以留言交流,謝謝大家對億速云的支持。
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