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小編給大家分享一下如何使用JS實現氣泡跟隨鼠標移動的動畫效果,希望大家閱讀完這篇文章之后都有所收獲,下面讓我們一起去探討吧!
JS是JavaScript的簡稱,它是一種直譯式的腳本語言,其解釋器被稱為JavaScript引擎,是瀏覽器的一部分,主要用于web的開發,可以給網站添加各種各樣的動態效果,讓網頁更加美觀。
代碼如下
<!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title> 簡單的氣泡效果 </title> <style type="text/css"> body{background-color:#000000;margin:0px;overflow:hidden} </style> </head> <body> </body> </html> <script> var canvas = document.createElement('canvas'), context = canvas.getContext('2d'), windowW = window.screen.width , windowH = window.screen.height , Mx, My, paused = true; suzu = []; booms = []; boomks = []; start(); canvas.onmousemove = function(e) { var loc = canvasMove(e.clientX, e.clientY); Mx = loc.x; My = loc.y }; canvas.onmousedown = function() { creatarry(Mx, My); paused = !paused }; function creatarry(a, b) { for (var i = 0; i < 40; ++i) { booms[i] = { x: a, y: b, gravity: 0.3, speedX: Math.random() * 20 - 10, speedY: Math.random() * 15 - 7, radius: Math.random() * 15, color: Math.random() * 360, apc: 0.6 }; boomks.push(booms[i]); if (boomks.length > 300) { boomks.shift() }; console.log(boomks) } }; function loop1() { boomks.forEach(function(circle) { context.beginPath(); context.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2, false); context.fillStyle = 'hsla(' + circle.color + ',100%,60%,' + circle.apc + ')'; context.fill(); movecircles(circle) }) } function movecircles(circle) { circle.x += circle.speedX; circle.speedY += circle.gravity; circle.y += circle.speedY; circle.apc -= 0.008 } function canvasMove(x, y) { var bbox = canvas.getBoundingClientRect(); return { x: x - bbox.left * (canvas.width / bbox.width), y: y - bbox.top * (canvas.height / bbox.height) } }; function start() { document.body.appendChild(canvas); canvas.width = windowW; canvas.height = windowH; setInterval(fang, 25) } function fang() { context.clearRect(0, 0, canvas.width, canvas.height); loop1(); loop() } function loop() { var circle = new createCircle(Mx, My); suzu.push(circle); for (i = 0; i < suzu.length; i++) { var ss = suzu[i]; ss.render(context); ss.update() } if (suzu.length > 1000) { suzu.shift() } } function createCircle(x, y) { this.x = x; this.y = y; this.color = Math.random() * 360; this.radius = Math.random() * 25; this.xVel = Math.random() * 5 - 2; this.apc = 0.6; this.gravity = 0.07; this.yVel = Math.random() * 10 - 3; this.render = function(c) { c.beginPath(); c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true); c.fillStyle = 'hsla(' + this.color + ',100%,60%,' + this.apc + ')'; c.fill() }; this.update = function() { if (!paused) { this.yVel += this.gravity; this.y += this.yVel } else { this.y -= 5 } this.x += this.xVel; this.apc -= 0.01; if (this.radius > 1) { this.radius -= 0.4 } } } </script>
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