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☆ 放到讓view繞著z軸動畫旋轉
CABasicAnimation* rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat:(DEGREES_TO_RADIANS(360))]; rotationAnimation.duration = 1.0f; rotationAnimation.autoreverses = YES; // Very convenient CA feature for an animation like this rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [pinLayer addAnimation:rotationAnimation forKey:@"revItUpAnimation"];
//
// CoreAnimationEffect.h
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import <Foundation/Foundation.h>
/**
! 導入QuartzCore.framework
*
* Example:
*
* Step.1
*
* #import "CoreAnimationEffect.h"
*
* Step.2
*
* [CoreAnimationEffect animationMoveLeft:your view];
*
*/
@interface CoreAnimationEffect : NSObject
#pragma mark - Custom Animation
/**
* @brief 快速構建一個你自定義的動畫,有以下參數供你設置.
*
* @note 調用系統預置Type需要在調用類引入下句
*
* #import <QuartzCore/QuartzCore.h>
*
* @param type 動畫過渡類型
* @param subType 動畫過渡方向(子類型)
* @param duration 動畫持續時間
* @param timingFunction 動畫定時函數屬性
* @param theView 需要添加動畫的view.
*
*
*/
+ (void)showAnimationType:(NSString *)type
withSubType:(NSString *)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString *)timingFunction
view:(UIView *)theView;
#pragma mark - Preset Animation
/**
* 下面是一些常用的動畫效果
*/
// reveal
+ (void)animationRevealFromBottom:(UIView *)view;
+ (void)animationRevealFromTop:(UIView *)view;
+ (void)animationRevealFromLeft:(UIView *)view;
+ (void)animationRevealFromRight:(UIView *)view;
// 漸隱漸消
+ (void)animationEaseIn:(UIView *)view;
+ (void)animationEaseOut:(UIView *)view;
// 翻轉
+ (void)animationFlipFromLeft:(UIView *)view;
+ (void)animationFlipFromRigh:(UIView *)view;
// 翻頁
+ (void)animationCurlUp:(UIView *)view;
+ (void)animationCurlDown:(UIView *)view;
// push
+ (void)animationPushUp:(UIView *)view;
+ (void)animationPushDown:(UIView *)view;
+ (void)animationPushLeft:(UIView *)view;
+ (void)animationPushRight:(UIView *)view;
// move
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView *)view;
+ (void)animationMoveRight:(UIView *)view;
// 旋轉縮放
// 各種旋轉縮放效果
+ (void)animationRotateAndScaleEffects:(UIView *)view;
// 旋轉同時縮小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView *)view;
#pragma mark - Private API
/**
* 下面動畫里用到的某些屬性在當前API里是不合法的,但是也可以用.
*/
+ (void)animationFlipFromTop:(UIView *)view;
+ (void)animationFlipFromBottom:(UIView *)view;
+ (void)animationCubeFromLeft:(UIView *)view;
+ (void)animationCubeFromRight:(UIView *)view;
+ (void)animationCubeFromTop:(UIView *)view;
+ (void)animationCubeFromBottom:(UIView *)view;
+ (void)animationSuckEffect:(UIView *)view;
+ (void)animationRippleEffect:(UIView *)view;
+ (void)animationCameraOpen:(UIView *)view;
+ (void)animationCameraClose:(UIView *)view;
@end
//
// CoreAnimationEffect.m
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import "CoreAnimationEffect.h"
#import <QuartzCore/QuartzCore.h>
@implementation CoreAnimationEffect
/**
* 首先推薦一個不錯的網站. http://www.raywenderlich.com
*/
#pragma mark - Custom Animation
+ (void)showAnimationType:(NSString *)type
withSubType:(NSString *)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString *)timingFunction
view:(UIView *)theView
{
/** CATransition
*
* @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
* @see http://geeklu.com/2012/09/animation-in-ios/
*
* CATransition 常用設置及屬性注解如下:
*/
CATransition *animation = [CATransition animation];
/** delegate
*
* 動畫的代理,如果你想在動畫開始和結束的時候做一些事,可以設置此屬性,它會自動回調兩個代理方法.
*
* @see CAAnimationDelegate (按下command鍵點擊)
*/
animation.delegate = self;
/** duration
*
* 動畫持續時間
*/
animation.duration = duration;
/** timingFunction
*
* 用于變化起點和終點之間的插值計算,形象點說它決定了動畫運行的節奏,比如是均勻變化(相同時間變化量相同)還是
* 先快后慢,先慢后快還是先慢再快再慢.
*
* 動畫的開始與結束的快慢,有五個預置分別為(下同):
* kCAMediaTimingFunctionLinear 線性,即勻速
* kCAMediaTimingFunctionEaseIn 先慢后快
* kCAMediaTimingFunctionEaseOut 先快后慢
* kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
* kCAMediaTimingFunctionDefault 實際效果是動畫中間比較快.
*/
/** timingFunction
*
* 當上面的預置不能滿足你的需求的時候,你可以使用下面的兩個方法來自定義你的timingFunction
* 具體參見下面的URL
*
* @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
*
* + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*
* - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*/
animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];
/** fillMode
*
* 決定當前對象過了非active時間段的行為,比如動畫開始之前,動畫結束之后.
* 預置為:
* kCAFillModeRemoved 默認,當動畫開始前和動畫結束后,動畫對layer都沒有影響,動畫結束后,layer會恢復到之前的狀態
* kCAFillModeForwards 當動畫結束后,layer會一直保持著動畫最后的狀態
* kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL
* kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果
*/
animation.fillMode = kCAFillModeForwards;
/** removedOnCompletion
*
* 這個屬性默認為YES.一般情況下,不需要設置這個屬性.
*
* 但如果是CAAnimation動畫,并且需要設置 fillMode 屬性,那么需要將 removedOnCompletion 設置為NO,否則
* fillMode無效
*/
// animation.removedOnCompletion = NO;
/** type
*
* 各種動畫效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他屬于似有的API(我是這么認為的,可以點進去看下注釋).
* ↑↑↑上面四個可以分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來調用.
* @"cube" 立方體翻滾效果
* @"moveIn" 新視圖移到舊視圖上面
* @"reveal" 顯露效果(將舊視圖移開,顯示下面的新視圖)
* @"fade" 交叉淡化過渡(不支持過渡方向) (默認為此效果)
* @"pageCurl" 向上翻一頁
* @"pageUnCurl" 向下翻一頁
* @"suckEffect" 收縮效果,類似系統最小化窗口時的神奇效果(不支持過渡方向)
* @"rippleEffect" 滴水效果,(不支持過渡方向)
* @"oglFlip" 上下左右翻轉效果
* @"rotate" 旋轉效果
* @"push"
* @"cameraIrisHollowOpen" 相機鏡頭打開效果(不支持過渡方向)
* @"cameraIrisHollowClose" 相機鏡頭關上效果(不支持過渡方向)
*/
/** type
*
* kCATransitionFade 交叉淡化過渡
* kCATransitionMoveIn 新視圖移到舊視圖上面
* kCATransitionPush 新視圖把舊視圖推出去
* kCATransitionReveal 將舊視圖移開,顯示下面的新視圖
*/
animation.type = type;
/** subtype
*
* 各種動畫方向
*
* kCATransitionFromRight; 同字面意思(下同)
* kCATransitionFromLeft;
* kCATransitionFromTop;
* kCATransitionFromBottom;
*/
/** subtype
*
* 當type為@"rotate"(旋轉)的時候,它也有幾個對應的subtype,分別為:
* 90cw 逆時針旋轉90°
* 90ccw 順時針旋轉90°
* 180cw 逆時針旋轉180°
* 180ccw 順時針旋轉180°
*/
/**
* type與subtype的對應關系(必看),如果對應錯誤,動畫不會顯現.
*
* @see http://iphonedevwiki.net/index.php/CATransition
*/
animation.subtype = subType;
/**
* 所有核心動畫和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把動畫添加到layer上.
* forKey 可以是任意字符串.
*/
[theView.layer addAnimation:animation forKey:nil];
}
#pragma mark - Preset Animation
+ (void)animationRevealFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromBottom];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRevealFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromTop];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRevealFromLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromLeft];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRevealFromRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromRight];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationEaseIn:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionFade];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationEaseOut:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionFade];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[view.layer addAnimation:animation forKey:nil];
}
/**
* UIViewAnimation
*
* @see http://www.cocoachina.com/bbs/read.php?tid=110168
*
* @brief UIView動畫應該是最簡單便捷創建動畫的方式了,詳解請猛戳URL.
*
* @method beginAnimations:context 第一個參數用來作為動畫的標識,第二個參數給代理代理傳遞消息.至于為什么一個使用
* nil而另外一個使用NULL,是因為第一個參數是一個對象指針,而第二個參數是基本數據類型.
* @method setAnimationCurve: 設置動畫的加速或減速的方式(速度)
* @method setAnimationDuration: 動畫持續時間
* @method setAnimationTransition:forView:cache: 第一個參數定義動畫類型,第二個參數是當前視圖對象,第三個參數是是否使用緩沖區
* @method commitAnimations 動畫結束
*/
+ (void)animationFlipFromLeft:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationFlipFromRigh:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationCurlUp:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationCurlDown:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
[UIView commitAnimations];
}
+ (void)animationPushUp:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromTop];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationPushDown:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromBottom];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationPushLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromLeft];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationPushRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromRight];
[view.layer addAnimation:animation forKey:nil];
}
// presentModalViewController
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
{
CATransition *animation = [CATransition animation];
[animation setDuration:duration];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromTop];
[view.layer addAnimation:animation forKey:nil];
}
// dissModalViewController
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
{
CATransition *transition = [CATransition animation];
transition.duration =0.4;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionReveal;
transition.subtype = kCATransitionFromBottom;
[view.layer addAnimation:transition forKey:nil];
}
+ (void)animationMoveLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromLeft];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationMoveRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromRight];
[view.layer addAnimation:animation forKey:nil];
}
+(void)animationRotateAndScaleEffects:(UIView *)view
{
[UIView animateWithDuration:0.35f animations:^
{
/**
* @see http://donbe.blog.163.com/blog/static/138048021201061054243442/
*
* @param transform 形變屬性(結構體),可以利用這個屬性去對view做一些翻轉或者縮放.詳解請猛戳↑URL.
*
* @method valueWithCATransform3D: 此方法需要一個CATransform3D的結構體.一些非詳細的講解可以看下面的URL
*
* @see http://blog.csdn.net/liubo0_0/article/details/7452166
*
*/
view.transform = CGAffineTransformMakeScale(0.001, 0.001);
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
// 向右旋轉45°縮小到最小,然后再從小到大推出.
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];
/**
* 其他效果:
* 從底部向上收縮一半后彈出
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
*
* 從底部向上完全收縮后彈出
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
*
* 左旋轉45°縮小到最小,然后再從小到大推出.
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
*
* 旋轉180°縮小到最小,然后再從小到大推出.
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
*/
animation.duration = 0.45;
animation.repeatCount = 1;
[view.layer addAnimation:animation forKey:nil];
}
completion:^(BOOL finished)
{
[UIView animateWithDuration:0.35f animations:^
{
view.transform = CGAffineTransformMakeScale(1.0, 1.0);
}];
}];
}
/** CABasicAnimation
*
* @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*
* @brief 便利構造函數 animationWithKeyPath: KeyPath需要一個字符串類型的參數,實際上是一個
* 鍵-值編碼協議的擴展,參數必須是CALayer的某一項屬性,你的代碼會對應的去改變該屬性的效果
* 具體可以填寫什么請參考上面的URL,切勿亂填!
* 例如這里填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉的單位是弧度.
* 這個動畫的效果是把view旋轉到最小,再旋轉回來.
* 你也可以填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,可以用這個類.
*
* @param toValue 動畫結束的值.CABasicAnimation自己只有三個屬性(都很重要)(其他屬性是繼承來的),分別為:
* fromValue(開始值), toValue(結束值), byValue(偏移值),
! 這三個屬性最多只能同時設置兩個;
* 他們之間的關系如下:
* 如果同時設置了fromValue和toValue,那么動畫就會從fromValue過渡到toValue;
* 如果同時設置了fromValue和byValue,那么動畫就會從fromValue過渡到fromValue + byValue;
* 如果同時設置了byValue 和toValue,那么動畫就會從toValue - byValue過渡到toValue;
*
* 如果只設置了fromValue,那么動畫就會從fromValue過渡到當前的value;
* 如果只設置了toValue ,那么動畫就會從當前的value過渡到toValue;
* 如果只設置了byValue ,那么動畫就會從從當前的value過渡到當前value + byValue.
*
* 可以這么理解,當你設置了三個中的一個或多個,系統就會根據以上規則使用插值算法計算出一個時間差并
* 同時開啟一個Timer.Timer的間隔也就是這個時間差,通過這個Timer去不停地刷新keyPath的值.
! 而實際上,keyPath的值(layer的屬性)在動畫運行這一過程中,是沒有任何變化的,它只是調用了GPU去
* 完成這些顯示效果而已.
* 在這個動畫里,是設置了要旋轉到的弧度,根據以上規則,動畫將會從它當前的弧度專旋轉到我設置的弧度.
*
* @param duration 動畫持續時間
*
* @param timingFunction 動畫起點和終點之間的插值計算,也就是說它決定了動畫運行的節奏,是快還是慢,還是先快后慢...
*/
/** CAAnimationGroup
*
* @brief 顧名思義,這是一個動畫組,它允許多個動畫組合在一起并行顯示.比如這里設置了兩個動畫,
* 把他們加在動畫組里,一起顯示.例如你有幾個動畫,在動畫執行的過程中需要同時修改動畫的某些屬性,
* 這時候就可以使用CAAnimationGroup.
*
* @param duration 動畫持續時間,值得一提的是,如果添加到group里的子動畫不設置此屬性,group里的duration會統一
* 設置動畫(包括子動畫)的duration屬性;但是如果子動畫設置了duration屬性,那么group的duration屬性
* 的值不應該小于每個子動畫中duration屬性的值,否則會造成子動畫顯示不全就停止了動畫.
*
* @param autoreverses 動畫完成后自動重新開始,默認為NO.
*
* @param repeatCount 動畫重復次數,默認為0.
*
* @param animations 動畫組(數組類型),把需要同時運行的動畫加到這個數組里.
*
* @note addAnimation:forKey 這個方法的forKey參數是一個字符串,這個字符串可以隨意設置.
*
* @note 如果你需要在動畫group執行結束后保存動畫效果的話,設置 fillMode 屬性,并且把
* removedOnCompletion 設置為NO;
*/
+ (void)animationRotateAndScaleDownUp:(UIView *)view
{
CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];
rotationAnimation.duration = 0.35f;
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
scaleAnimation.duration = 0.35f;
scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = 0.35f;
animationGroup.autoreverses = YES;
animationGroup.repeatCount = 1;
animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
[view.layer addAnimation:animationGroup forKey:@"animationGroup"];
}
#pragma mark - Private API
+ (void)animationFlipFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"oglFlip"];
[animation setSubtype:@"fromTop"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationFlipFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"oglFlip"];
[animation setSubtype:@"fromBottom"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromLeft"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromRight"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromTop"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCubeFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromBottom"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationSuckEffect:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"suckEffect"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationRippleEffect:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"rippleEffect"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCameraOpen:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cameraIrisHollowOpen"];
[animation setSubtype:@"fromRight"];
[view.layer addAnimation:animation forKey:nil];
}
+ (void)animationCameraClose:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cameraIrisHollowClose"];
[animation setSubtype:@"fromRight"];
[view.layer addAnimation:animation forKey:nil];
}
@end
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