在Helix Toolkit中,相機用于控制場景的視角和視野范圍,而渲染器用于將場景中的3D對象呈現在屏幕上。
以下是如何使用相機和渲染器的簡單示例:
Viewport3D viewport = new Viewport3D();
PerspectiveCamera camera = new PerspectiveCamera();
camera.Position = new Point3D(0, 0, 5);
camera.LookDirection = new Vector3D(0, 0, -1);
camera.UpDirection = new Vector3D(0, 1, 0);
viewport.Camera = camera;
Model3DGroup modelGroup = new Model3DGroup();
// 添加3D模型到modelGroup中
ModelVisual3D modelVisual = new ModelVisual3D();
modelVisual.Content = modelGroup;
viewport.Children.Add(modelVisual);
HelixViewport3D helixViewport = new HelixViewport3D();
helixViewport.Children.Add(viewport);
MainWindow.Content = helixViewport;
通過這些步驟,您可以創建一個基本的3D場景,并在屏幕上呈現出來。您還可以進一步探索Helix Toolkit的各種功能和屬性,以實現更復雜的3D場景和交互。