要使用C# Netty實現數據壓縮,你需要遵循以下步驟:
首先,你需要在項目中添加Netty和壓縮庫的依賴項。對于.NET Core或.NET 5/6,你可以使用以下依賴項:
<dependency>
<groupId>io.netty</groupId>
<artifactId>netty-all</artifactId>
<version>4.1.72.Final</version>
</dependency>
<dependency>
<groupId>org.lz4</groupId>
<artifactId>lz4-java</artifactId>
<version>1.8.0</version>
</dependency>
接下來,你需要創建兩個處理器,一個用于壓縮數據,另一個用于解壓縮數據。
using System;
using System.IO;
using System.Threading.Tasks;
using io.netty.buffer.ByteBuf;
using io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.codec.compression.ZlibDecoder;
import io.netty.handler.codec.compression.ZlibEncoder;
public class CompressionHandler : ChannelInboundHandlerAdapter
{
private readonly bool _compress;
public CompressionHandler(bool compress)
{
_compress = compress;
}
@Override
public void channelRead(ChannelHandlerContext ctx, object msg)
{
ByteBuf input = (ByteBuf) msg;
if (_compress)
{
ByteBuf compressed = compress(input);
ctx.writeAndFlush(compressed);
}
else
{
ByteBuf decompressed = decompress(input);
ctx.writeAndFlush(decompressed);
}
input.release();
}
private ByteBuf compress(ByteBuf input)
{
using (ZlibEncoder encoder = new ZlibEncoder(1024, 8, 1))
{
return encoder.encode(input);
}
}
private ByteBuf decompress(ByteBuf input)
{
using (ZlibDecoder decoder = new ZlibDecoder(1024, 8, 1))
{
return decoder.decode(input);
}
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause)
{
ctx.close();
cause.printStackTrace();
}
}
現在你可以創建一個使用上述壓縮處理器的Netty服務器和客戶端。
using io.netty.bootstrap.Bootstrap;
using io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
public class NettyServer
{
public static async Task StartAsync(int port)
{
EventLoopGroup serverGroup = new NioEventLoopGroup();
EventLoopGroup clientGroup = new NioEventLoopGroup();
try
{
Bootstrap serverBootstrap = new Bootstrap
{
Group = serverGroup,
Channel = NioServerSocketChannel.class,
ChildInitializer = (channel, context) =>
{
channel.pipeline().AddLast(new StringDecoder());
channel.pipeline().AddLast(new StringEncoder());
channel.pipeline().AddLast(new CompressionHandler(true));
channel.pipeline().AddLast(new MyServerHandler());
}
};
ChannelFuture serverFuture = await serverBootstrap.BindAsync(port);
serverFuture.Sync();
Console.WriteLine($"Server started on port {port}");
while (true)
{
// Wait for client connection
}
}
finally
{
serverGroup.ShutdownGracefully();
clientGroup.ShutdownGracefully();
}
}
}
public class NettyClient
{
public static async Task StartAsync(string serverAddress, int port)
{
EventLoopGroup group = new NioEventLoopGroup();
try
{
Bootstrap clientBootstrap = new Bootstrap
{
Group = group,
Channel = NioSocketChannel.class,
ChildInitializer = (channel, context) =>
{
channel.pipeline().AddLast(new StringDecoder());
channel.pipeline().AddLast(new StringEncoder());
channel.pipeline().AddLast(new CompressionHandler(false));
channel.pipeline().AddLast(new MyClientHandler());
}
};
ChannelFuture clientFuture = await clientBootstrap.ConnectAsync(serverAddress, port);
clientFuture.Sync();
Console.WriteLine($"Connected to server {serverAddress}:{port}");
while (true)
{
// Send and receive messages
}
}
finally
{
group.ShutdownGracefully();
}
}
}
現在你可以使用NettyServer.StartAsync
和NettyClient.StartAsync
方法啟動服務器和客戶端。注意,你需要實現MyServerHandler
和MyClientHandler
類來處理接收到的消息。